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	<channel>
		<title><![CDATA[pokeshack - All Forums]]></title>
		<link>http://pokeshack.createmybb2.com/</link>
		<description><![CDATA[pokeshack - http://pokeshack.createmybb2.com]]></description>
		<pubDate>Mon, 15 Mar 2010 05:46:57 -0500</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[WoS's Art Thread Come check it out!]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=109</link>
			<pubDate>Tue, 07 Jul 2009 23:31:56 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=109</guid>
			<description><![CDATA[NEW!!!<br />
<br />
NEW!!!<br />
<br />
<br />
<br />
<br />
Scared Yet?<br />
<br />
<br />
<br />
Lightning<br />
<br />
You can use any of these if you want, just let me know first 'k! =D]]></description>
			<content:encoded><![CDATA[NEW!!!<br />
<br />
NEW!!!<br />
<br />
<br />
<br />
<br />
Scared Yet?<br />
<br />
<br />
<br />
Lightning<br />
<br />
You can use any of these if you want, just let me know first 'k! =D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who will come? Who will See? And who will Conquer?]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=108</link>
			<pubDate>Tue, 07 Jul 2009 23:28:26 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=108</guid>
			<description><![CDATA[^Corny title is corny^<br />
<br />
Corny title aside, what deck do you think will win Worlds of '09? I'm betting on LuxApe, 'cuz LuxApe... Pwns... Other decks that will be common there will most likely be Dialga G, Palkia G, Legoes, Gengar, Machamp, GeChamp. <br />
<br />
Post your opinions! ;D]]></description>
			<content:encoded><![CDATA[^Corny title is corny^<br />
<br />
Corny title aside, what deck do you think will win Worlds of '09? I'm betting on LuxApe, 'cuz LuxApe... Pwns... Other decks that will be common there will most likely be Dialga G, Palkia G, Legoes, Gengar, Machamp, GeChamp. <br />
<br />
Post your opinions! ;D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon &quot;Supreme Victors&quot; Release Date Announced]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=107</link>
			<pubDate>Tue, 07 Jul 2009 23:11:50 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=107</guid>
			<description><![CDATA[In the new Pokémon TCG set, Platinum—Supreme Victors, you’ll find more sizzling Pokémon SP like Blaziken, more ferocious Pokémon LV.X like Charizard LV.X, and more opportunities to battle your way to the top. Victory will be supreme when you play with Pokémon trained by Team Galactic, the Battle Frontier elite, and the Sinnoh League Champion! This latest installment of the best-selling Pokémon TCG contains more than 150 cards and features new Pokémon SP and new Pokémon LV.X including Rayquaza, Garchomp and more! <br />
<br />
<br />
Collect Dragon Type Pokémon including Charizard and Rayquaza <br />
Discover new Pokémon LV.X including Charizard, Garchomp, and Blaziken <br />
More Pokémon SP including Frontier Brain’s Pokémon and Champion’s Pokémon <br />
<br />
Pokémon TCG: Platinum—Supreme Victors is coming soon.<br />
<br />
The release date has been announced August, 19, 2009. Are there any strategies you plan on using once they're released? Do you think this will be a good set? Do you just want to flat out, talk about this new set? Well, do so here! =D<br />
<br />
New Set Countdown:<br />
<br />
17 Days!!!]]></description>
			<content:encoded><![CDATA[In the new Pokémon TCG set, Platinum—Supreme Victors, you’ll find more sizzling Pokémon SP like Blaziken, more ferocious Pokémon LV.X like Charizard LV.X, and more opportunities to battle your way to the top. Victory will be supreme when you play with Pokémon trained by Team Galactic, the Battle Frontier elite, and the Sinnoh League Champion! This latest installment of the best-selling Pokémon TCG contains more than 150 cards and features new Pokémon SP and new Pokémon LV.X including Rayquaza, Garchomp and more! <br />
<br />
<br />
Collect Dragon Type Pokémon including Charizard and Rayquaza <br />
Discover new Pokémon LV.X including Charizard, Garchomp, and Blaziken <br />
More Pokémon SP including Frontier Brain’s Pokémon and Champion’s Pokémon <br />
<br />
Pokémon TCG: Platinum—Supreme Victors is coming soon.<br />
<br />
The release date has been announced August, 19, 2009. Are there any strategies you plan on using once they're released? Do you think this will be a good set? Do you just want to flat out, talk about this new set? Well, do so here! =D<br />
<br />
New Set Countdown:<br />
<br />
17 Days!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alakazam 4 Lv.X 7/7/09]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=106</link>
			<pubDate>Tue, 07 Jul 2009 19:27:56 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=106</guid>
			<description><![CDATA[<br />
<br />
Isn't he purty? ^.^<br />
<br />
I rate this guy an 7/10 because,<br />
<br />
Pros:<br />
<br />
-Moving Damage? Yes please!<br />
-100 HP on an SP X isn't TOO bad<br />
<br />
Cons:<br />
<br />
-Since he uses a Power he's Gengar bait<br />
-Bad Weakness<br />
-2 Retreat Cost<br />
-Hard to get out <br />
<br />
I saw this part of the forum was sort of dying so let's bring it back! =D Sorry if you wanted it to die, if you do just lock this thread please. =]]]></description>
			<content:encoded><![CDATA[<br />
<br />
Isn't he purty? ^.^<br />
<br />
I rate this guy an 7/10 because,<br />
<br />
Pros:<br />
<br />
-Moving Damage? Yes please!<br />
-100 HP on an SP X isn't TOO bad<br />
<br />
Cons:<br />
<br />
-Since he uses a Power he's Gengar bait<br />
-Bad Weakness<br />
-2 Retreat Cost<br />
-Hard to get out <br />
<br />
I saw this part of the forum was sort of dying so let's bring it back! =D Sorry if you wanted it to die, if you do just lock this thread please. =]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Good night, and good bye!]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=105</link>
			<pubDate>Tue, 07 Jul 2009 19:15:34 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=105</guid>
			<description><![CDATA[Sorry for not posting here in forever Dark Fire, the last time I checked here these forums were gone. :[<br />
<br />
Anyways I'm just here with a new combo, Darkrai G, with Frosslass GL. These two work together pretty well with each other in the fact that Darkrai G puts 10 damage on each of your opponents pokemon that are asleep. While many Pokemon can put the sleep condition on a Pokemon I prefer Frosslass GL for its ability to pester your opponent at the same time. Whenever I use Frosslass GL's attack which requires a single colorless energy, my opponent must swich his active pokemon with one on his bench. Even better, you get to choose. After your opponent switches to whoever you chose, the new active pokemon is now asleep. Now I know if they get heads on the coin flip this strategy won't do much, but if you play this strategy correctly and switch into something like, say, Claydol? Your opponent will struggle to get him back on the bench, out of harm. Another Poke' to mention is Darkrai Majestic Dawn who, with a coin flip. Will put your opponents Pokemon to sleep. But better yet, you then get to attack with Frosslass GL's Wake-Up Slap for 50  (They then wake up though.). Now this may not be the best combo out there, but I see some potential. And if you still don't find it very powerful remember Skuntank G. Who can poison your opponent, which will allow Frosslass GL to do 50 a turn T1 or T2. <br />
<br />
That's all I can think of now, but I think it's all right for now! ;D]]></description>
			<content:encoded><![CDATA[Sorry for not posting here in forever Dark Fire, the last time I checked here these forums were gone. :[<br />
<br />
Anyways I'm just here with a new combo, Darkrai G, with Frosslass GL. These two work together pretty well with each other in the fact that Darkrai G puts 10 damage on each of your opponents pokemon that are asleep. While many Pokemon can put the sleep condition on a Pokemon I prefer Frosslass GL for its ability to pester your opponent at the same time. Whenever I use Frosslass GL's attack which requires a single colorless energy, my opponent must swich his active pokemon with one on his bench. Even better, you get to choose. After your opponent switches to whoever you chose, the new active pokemon is now asleep. Now I know if they get heads on the coin flip this strategy won't do much, but if you play this strategy correctly and switch into something like, say, Claydol? Your opponent will struggle to get him back on the bench, out of harm. Another Poke' to mention is Darkrai Majestic Dawn who, with a coin flip. Will put your opponents Pokemon to sleep. But better yet, you then get to attack with Frosslass GL's Wake-Up Slap for 50  (They then wake up though.). Now this may not be the best combo out there, but I see some potential. And if you still don't find it very powerful remember Skuntank G. Who can poison your opponent, which will allow Frosslass GL to do 50 a turn T1 or T2. <br />
<br />
That's all I can think of now, but I think it's all right for now! ;D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Electro's Trading Depot]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=104</link>
			<pubDate>Tue, 07 Jul 2009 18:55:07 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=104</guid>
			<description><![CDATA[<br />
<br />
RULES<br />
1. I ONLY SELL, I ONLY TRADE SOMETHING FROM MY WANTS!!!<br />
2. Paypal Only<br />
3. No Scamming<br />
4. Lowest Refs, send first. If we are tied then we work something out.<br />
5. I only accept AMERICAN or Japanese cards, but you have to tell me if it is Japanese<br />
6. I am send in sleeves and toploaders.<br />
7. I don't buy<br />
8. Make offers, and enjoy your time at the Trading Depot!<br />
---------------------------------------------------------------------<br />
WANTS:<br />
Major wants are in RED<br />
Collection Wants: <br />
ANY Raichu<br />
ANY Pikachu<br />
ANY Pichu<br />
Deck Needs<br />
Pikachu<br />
Raichu<br />
Raichu Lv. X<br />
Seedot<br />
Nuzleaf<br />
Random Wants<br />
JAPANESE CARDS!! I will take any! (I don't value high though)<br />
Electivire<br />
Elekid<br />
Electivire Lv. X<br />
HAVES<br />
<br />
<br />
Snorlax<br />
Forretress (G)<br />
Nidoran (Male)<br />
Seedot<br />
Nuzleaf<br />
Trapinch<br />
Carvanha<br />
Sharpedo x2<br />
Shellos (East Sea)<br />
Shellos (West Sea)<br />
Gastradon (East Sea) x2 (1 RH and 1 normal)<br />
Growlithe<br />
Nidorina x2<br />
Snorlax<br />
Eevee<br />
Aron<br />
Aggron<br />
Whiscash (4)<br />
Hippowdon (4)<br />
Machamp (GL)<br />
<br />
**Trainers, Supporters, and Colosseum**<br />
Supporter: Lucian's Assignment<br />
Supporter: Bertha's Warmth<br />
<br />
<br />
Diglett<br />
Dugtrio<br />
Cacturne (RH) On hold<br />
Carnivine (#43)<br />
Muk<br />
Carnivine (#68)<br />
Honchkrow (G)<br />
Misdreavus<br />
NosePass<br />
Probopass<br />
Psyduck<br />
Torchic (RH)  On hold<br />
Riolu<br />
Lotad<br />
Happiny<br />
Wurmple<br />
**Trainers, Supporters, and Colosseum**<br />
Trainer: Pokedex<br />
Trainer: Skull Fossil<br />
 <br />
<br />
Budew<br />
Haunter<br />
Shelgon (1 normal- 1 RH) RH on hold<br />
Bagon<br />
Duskull<br />
Larvitar (1 noramal- 1 RH)<br />
Magikarp x2<br />
Pikachu<br />
Skorupi<br />
Treecko<br />
Voltorb (#80)<br />
Piloswine<br />
**Trainers, Supporters, and Colosseum**<br />
Trainer: PokeHealer + x3<br />
Trainer: PokeDrawer + x5<br />
Trainer: Potion<br />
Stadium: Conductive Query x2<br />
<br />
<br />
Smoochum<br />
Bulbasaur<br />
Corsola<br />
Electabuzz<br />
Spinda<br />
Venonat (RH) On hold<br />
Furret<br />
Miltank<br />
Cloyster<br />
<br />
~~~ENERGY~~~<br />
Electric Energy x11<br />
<br />
Wants:<br />
<br />
VERY BIG WANTS: (Extreme wants in RED)<br />
Vibrava<br />
Flygon<br />
Flygon Lv. X<br />
Salamence<br />
Raichu<br />
Raichu Lv. X<br />
Honchkrow Lv. X<br />
Snorlax Lv. X<br />
Sky Forme Shaymin<br />
Plusle<br />
Minun<br />
BIG WANTS:<br />
Elekid<br />
Electivire<br />
Almost any Trainers, Supporters, and Coliseums (Especially from Rising Rivals)<br />
^ SPECIFICS: Poke Blowers, Poke Healers, etc. <br />
Make offers, I will most likely accept :)]]></description>
			<content:encoded><![CDATA[<br />
<br />
RULES<br />
1. I ONLY SELL, I ONLY TRADE SOMETHING FROM MY WANTS!!!<br />
2. Paypal Only<br />
3. No Scamming<br />
4. Lowest Refs, send first. If we are tied then we work something out.<br />
5. I only accept AMERICAN or Japanese cards, but you have to tell me if it is Japanese<br />
6. I am send in sleeves and toploaders.<br />
7. I don't buy<br />
8. Make offers, and enjoy your time at the Trading Depot!<br />
---------------------------------------------------------------------<br />
WANTS:<br />
Major wants are in RED<br />
Collection Wants: <br />
ANY Raichu<br />
ANY Pikachu<br />
ANY Pichu<br />
Deck Needs<br />
Pikachu<br />
Raichu<br />
Raichu Lv. X<br />
Seedot<br />
Nuzleaf<br />
Random Wants<br />
JAPANESE CARDS!! I will take any! (I don't value high though)<br />
Electivire<br />
Elekid<br />
Electivire Lv. X<br />
HAVES<br />
<br />
<br />
Snorlax<br />
Forretress (G)<br />
Nidoran (Male)<br />
Seedot<br />
Nuzleaf<br />
Trapinch<br />
Carvanha<br />
Sharpedo x2<br />
Shellos (East Sea)<br />
Shellos (West Sea)<br />
Gastradon (East Sea) x2 (1 RH and 1 normal)<br />
Growlithe<br />
Nidorina x2<br />
Snorlax<br />
Eevee<br />
Aron<br />
Aggron<br />
Whiscash (4)<br />
Hippowdon (4)<br />
Machamp (GL)<br />
<br />
**Trainers, Supporters, and Colosseum**<br />
Supporter: Lucian's Assignment<br />
Supporter: Bertha's Warmth<br />
<br />
<br />
Diglett<br />
Dugtrio<br />
Cacturne (RH) On hold<br />
Carnivine (#43)<br />
Muk<br />
Carnivine (#68)<br />
Honchkrow (G)<br />
Misdreavus<br />
NosePass<br />
Probopass<br />
Psyduck<br />
Torchic (RH)  On hold<br />
Riolu<br />
Lotad<br />
Happiny<br />
Wurmple<br />
**Trainers, Supporters, and Colosseum**<br />
Trainer: Pokedex<br />
Trainer: Skull Fossil<br />
 <br />
<br />
Budew<br />
Haunter<br />
Shelgon (1 normal- 1 RH) RH on hold<br />
Bagon<br />
Duskull<br />
Larvitar (1 noramal- 1 RH)<br />
Magikarp x2<br />
Pikachu<br />
Skorupi<br />
Treecko<br />
Voltorb (#80)<br />
Piloswine<br />
**Trainers, Supporters, and Colosseum**<br />
Trainer: PokeHealer + x3<br />
Trainer: PokeDrawer + x5<br />
Trainer: Potion<br />
Stadium: Conductive Query x2<br />
<br />
<br />
Smoochum<br />
Bulbasaur<br />
Corsola<br />
Electabuzz<br />
Spinda<br />
Venonat (RH) On hold<br />
Furret<br />
Miltank<br />
Cloyster<br />
<br />
~~~ENERGY~~~<br />
Electric Energy x11<br />
<br />
Wants:<br />
<br />
VERY BIG WANTS: (Extreme wants in RED)<br />
Vibrava<br />
Flygon<br />
Flygon Lv. X<br />
Salamence<br />
Raichu<br />
Raichu Lv. X<br />
Honchkrow Lv. X<br />
Snorlax Lv. X<br />
Sky Forme Shaymin<br />
Plusle<br />
Minun<br />
BIG WANTS:<br />
Elekid<br />
Electivire<br />
Almost any Trainers, Supporters, and Coliseums (Especially from Rising Rivals)<br />
^ SPECIFICS: Poke Blowers, Poke Healers, etc. <br />
Make offers, I will most likely accept :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ElectroManiac]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=103</link>
			<pubDate>Tue, 07 Jul 2009 18:24:10 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=103</guid>
			<description><![CDATA[ElectroManiac<br />
USA]]></description>
			<content:encoded><![CDATA[ElectroManiac<br />
USA]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shaymin and Giratina's Forms]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=102</link>
			<pubDate>Sat, 29 Nov 2008 21:21:27 -0600</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=102</guid>
			<description><![CDATA[Here you may discuss Shaymin and Giratina's new forums: Shaymin sky form and Giratina pure form. Do you like the looks of them? What movesets do you like for them? Here are what they look like for those who do not know. <br />
<br />
<br />
<br />
SHAYMIN SKY FORM<br />
<br />
<br />
<br />
GIRATINA PURE FORM<br />
<br />
DISCUSS!]]></description>
			<content:encoded><![CDATA[Here you may discuss Shaymin and Giratina's new forums: Shaymin sky form and Giratina pure form. Do you like the looks of them? What movesets do you like for them? Here are what they look like for those who do not know. <br />
<br />
<br />
<br />
SHAYMIN SKY FORM<br />
<br />
<br />
<br />
GIRATINA PURE FORM<br />
<br />
DISCUSS!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[...]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=100</link>
			<pubDate>Sat, 18 Oct 2008 21:26:00 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=100</guid>
			<description><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></description>
			<content:encoded><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[..]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=99</link>
			<pubDate>Sat, 18 Oct 2008 21:23:27 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=99</guid>
			<description><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></description>
			<content:encoded><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[.]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=98</link>
			<pubDate>Sat, 18 Oct 2008 21:23:07 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=98</guid>
			<description><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></description>
			<content:encoded><![CDATA[age:?<br />
grade:?<br />
birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[lulu5248]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=97</link>
			<pubDate>Sat, 18 Oct 2008 21:18:00 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=97</guid>
			<description><![CDATA[lulu5248<br />
age:11<br />
Grade:6th<br />
birth day:?]]></description>
			<content:encoded><![CDATA[lulu5248<br />
age:11<br />
Grade:6th<br />
birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[monkeygirl]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=96</link>
			<pubDate>Sat, 18 Oct 2008 21:16:24 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=96</guid>
			<description><![CDATA[monkeygirl<br />
age:?<br />
Grade:?<br />
Birth day:?]]></description>
			<content:encoded><![CDATA[monkeygirl<br />
age:?<br />
Grade:?<br />
Birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rinnie-Chan]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=95</link>
			<pubDate>Sat, 18 Oct 2008 21:14:39 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=95</guid>
			<description><![CDATA[Rinnie-Chan<br />
age:14<br />
Grade:9th<br />
Birth day:12/25/93]]></description>
			<content:encoded><![CDATA[Rinnie-Chan<br />
age:14<br />
Grade:9th<br />
Birth day:12/25/93]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[spider pig]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=94</link>
			<pubDate>Sat, 18 Oct 2008 21:13:07 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=94</guid>
			<description><![CDATA[spider pig<br />
age:?<br />
Grade:?<br />
birth day:?]]></description>
			<content:encoded><![CDATA[spider pig<br />
age:?<br />
Grade:?<br />
birth day:?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dark fire]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=93</link>
			<pubDate>Sat, 18 Oct 2008 21:11:35 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=93</guid>
			<description><![CDATA[dark fire <br />
age 12<br />
Grade:7th<br />
birth day 5/28/97]]></description>
			<content:encoded><![CDATA[dark fire <br />
age 12<br />
Grade:7th<br />
birth day 5/28/97]]></content:encoded>
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			<title><![CDATA[Pokemon TCG Rules]]></title>
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			<pubDate>Sat, 18 Oct 2008 17:14:13 -0500</pubDate>
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			<description><![CDATA[2008-2009 Pokémon Organized Play Tournament Rules<br />
Rules effective: 9/01/2008<br />
Introduction<br />
These rules are to be used in conjunction with the most recent Pokémon Trading Card Game rules. This<br />
document only covers those rules which pertain to the administration of a Pokémon TCG tournament.<br />
Additional documentation about tournament organization, card rulings, penalty assessment, and Swiss<br />
pairings organization can be found at http://www.go-<br />
pokemon.com/op/tournaments/rulesandresources.html.<br />
Table of Contents<br />
1. The Spirit of the Game<br />
2. Membership and Eligibility<br />
    2.1. Membership Definition<br />
    2.2. Member Eligibility<br />
    2.3. POP ID Numbers<br />
        2.3.1. POP ID Merging<br />
    2.4. New Players<br />
    2.5. Suspended Members<br />
3. Wagering<br />
4. Publishing Event Information<br />
5. Event Responsibilities<br />
    5.1. Player Responsibilities<br />
    5.2. Spectator Responsibilities<br />
    5.3. Judge Responsibilities<br />
        5.3.1. Lengthy Rulings<br />
    5.4. Head Judge Responsibilities<br />
        5.4.1. Appeals to the Head Judge<br />
    5.5. Tournament Organizer Responsibilities<br />
6. Tardiness<br />
7. Shuffling<br />
8. Pre-game Time Limit<br />
9. Mid-game Time Limit<br />
10. Note Taking<br />
11. Electronic Devices<br />
12. Match Outcome<br />
    12.1.       Conceding a Match<br />
    12.2.       Random Determination<br />
    12.3.       Bribery<br />
13. Withdrawing from a Tournament<br />
    13.1.       Reporting a Withdrawal<br />
        13.1.1. Withdrawing after the Final Swiss Round<br />
    13.2.       Withdrawing from a Limited Format Event<br />
14. Materials Allowed<br />
    14.1.       Cards<br />
        14.1.1. Card Interpretations<br />
        14.1.2. Cards in Play<br />
        14.1.3. Deck Checks<br />
        14.1.4. Hand Elevation<br />
        14.1.5. Reprinted Cards<br />
        14.1.6. Unreleased Cards<br />
        14.1.7. Fake Cards<br />
        14.1.8. Foreign Cards<br />
        14.1.9. Japanese Pokémon TCG Cards<br />
        14.1.10. Autographed Cards<br />
        14.1.11. Alternate-Backed Cards<br />
        14.1.12. Cards Listed as Not Legal<br />
        14.1.13. Card Definitions<br />
        14.1.14. Proxies<br />
    14.2.       Card Sleeves<br />
    14.3.       Turned Cards<br />
    14.4.       Tokens and Counters<br />
    14.5.       Randomizers<br />
    14.6.       Other Materials<br />
15. Penalties<br />
    15.1.        Cheating<br />
    15.2.        Unsporting Conduct<br />
    15.3.        Timely Play<br />
    15.4.        Marked Cards<br />
16. New Pokémon TCG Releases<br />
17. Ratings and Rankings<br />
18. Tournament Structure<br />
    18.1.        Age Divisions<br />
    18.2.        Definition of a Match<br />
    18.3.        Deck Registration<br />
    18.4.        Reporting Match Results<br />
    18.5.        Match Time Limits<br />
    18.6.        Determining Who Goes First in Best-of-Three Match Play<br />
    18.7.        Match Time Expiration<br />
         18.7.1. Resolution of Match When Time is Called<br />
         18.7.2. Determining the Outcome of an Unfinished Match<br />
19. Document Updates<br />
1. The Spirit of the Game<br />
As a game of skill, the Pokémon TCG is enjoyed for its complex strategies, entertaining characters, and<br />
atmosphere of friendly competition. While the objective of a Pokémon TCG tournament is to determine<br />
the skill level of each player involved, our ultimate goal is to ensure that every participant has fun. It is<br />
this attitude that Pokémon Organized Play wishes to emphasize during Pokémon TCG events.<br />
Regardless of the size of the prizes on the line, adherence to the Spirit of the Game helps to ensure that<br />
all participants, including players, spectators, and event staff at a Pokémon TCG event, have an<br />
enjoyable experience. This spirit should guide the conduct of players as well as the tournament judges as<br />
they interpret and enforce the rules.<br />
The Spirit of the Game is composed of the following tenets:<br />
             •   Fun: The Pokémon TCG is a game, and games are meant to be fun for all parties<br />
                 involved. When a game ceases to be fun, players find other things to do.<br />
             •   Fairness: Games cease to be fun when players break the rules to achieve victory. A<br />
                 player should prefer to lose a game than to win by cheating.<br />
         •   Honesty: Players of any game should strive to act honestly while playing that game. If a<br />
             player inadvertently breaks a rule during a game and becomes aware of the error before<br />
             his or her opponent or a judge, that player should make the opponent and the judge aware<br />
             of the misplay.<br />
         •   Respect: Players, spectators, and staff should be treated with the same respect that<br />
             players would expect for themselves. Distracting an opponent or a judge to gain<br />
             advantage shows disrespect to everyone involved in a Pokémon TCG event.<br />
         •   Sportsmanship: Winning or losing with grace is vital to the enjoyment of a game. The<br />
             desire to continue playing a game can be soured by players that berate their opponents<br />
             after winning or losing a match. Likewise, a player who plays the clock, rather than the<br />
             game, shows poor sportsmanship and should be discouraged from doing so whenever<br />
             possible.<br />
         •   Learning: Players should strive to help each other increase their Pokémon TCG play<br />
             skills. It is not a player’s responsibility to make his or her opponent’s plays for that<br />
             opponent. However, discussing strategies, offering deck tips, or constructively critiquing<br />
             game play decisions after the match has been completed helps both participants to<br />
             become better players.<br />
2. Membership and Eligibility<br />
       2.1. Membership Definition<br />
     A Pokémon Organized Play Member is defined as a person who is any of the following: Player,<br />
     Tournament Organizer, League Owner, League Leader or Professor, or any additional member<br />
     designation that may be added by POP in the future.<br />
       2.2. Member Eligibility<br />
     By participating in a POP-sanctioned event, all POP members agree to abide by the tournament<br />
     rules outlined in this document.<br />
     Anyone is allowed to participate in sanctioned Pokémon Organized Play tournaments except for<br />
     the following:<br />
         • Tournament Organizer or judge of the event<br />
         • Current employees and family members of Pokémon USA, Inc.<br />
         • Employees of Nintendo, GAME FREAK Inc., or Creatures Inc.<br />
         • Employees of companies that are responsible for Pokémon Organized Play in the<br />
             operation or coordination of Organized Play in their countries<br />
         • Former employees of any of the above companies within 60 days of their final date of<br />
             employment<br />
         • Any player who has been suspended from participating in Pokémon Organized Play<br />
             events by Pokémon Organized Play<br />
         • Players without invitations to play in special invite-only events, such as the Pokémon<br />
             TCG World Championships<br />
       2.3. POP ID Numbers<br />
     All players who participate in Pokémon Organized Play events must have a POP ID number.<br />
     Players who have played in previous events are instructed to bring their POP IDs with them to all<br />
        events. It is permissible for a Tournament Organizer to maintain a list of players from previous<br />
        events and their POP IDs, provided that access to such information is restricted to the<br />
        Tournament Organizer.<br />
             2.3.1.      POP ID Merging<br />
                 Players who play under multiple POP IDs are in violation of POP rules. As POP<br />
                 discovers duplicate accounts, POP will merge these accounts, preserving and combining<br />
                 all match results into the player’s rating.<br />
                 Members who wish to inform POP of duplicate accounts should email<br />
                 organizedplay@go-pokemon.com with the key details for each account.<br />
                 POP members found to have deliberately created duplicate accounts or provided false<br />
                 information in their account may be subject to suspension.<br />
           2.4. New Players<br />
        Players without POP IDs should be given a POP ID card by the Tournament Organizer when<br />
        they register for their first event. They should fill out the card, keep the portion with their POP<br />
        ID on it, and return the remainder of the card to the Tournament Organizer.<br />
        It is important that all new POP ID cards that are filled out are uploaded to the Pokémon<br />
        Organized Play website and returned to POP as soon as possible, so that players can be assured<br />
        that their sign-up information was properly processed. In addition, Tournament Organizers who<br />
        do not promptly return their POP ID cards may not be able to order additional cards from POP.<br />
           2.5. Suspended Members<br />
        POP may from time to time issue suspension to POP members for failure to comply with POP<br />
        rules and/or procedures. POP reserves the right to suspend any member at its discretion.<br />
3. Wagering<br />
Wagering or gambling on the results of a game, portion of a game, match, or number of matches by<br />
anyone, including players, event staff, and spectators, is strictly prohibited. Anyone attempting to wager<br />
on a POP event should be removed from the tournament site, and the incident should be reported to<br />
POP.<br />
4. Publishing Event Information<br />
Tournament Organizers, judges, players, and spectators are free to publish deck lists, details of play,<br />
and/or the results of an event, subject to local, state, and national laws.<br />
Pokémon Organized Play reserves the right to publish event information including but not limited to the<br />
items listed above, transcripts, audio and/or video recordings or other recounts, player penalties, awards,<br />
or any other resultant information from the event.<br />
5. Event Responsibilities<br />
All attendants at Pokémon Organized Play events are expected to be respectful of and courteous to each<br />
other. This includes handling disputes calmly, following directions issued by event staff, abstaining from<br />
the use of profanity, and avoiding the discussion of inflammatory or offensive topics. Attire that is<br />
suggestive or contains rude or inappropriate messages is not to be worn at a Pokémon Organized Play<br />
event.<br />
          5.1. Player Responsibilities<br />
        While attending a POP event, players are expected to abide by the tenets outlined in Section 1 of<br />
        this document. Players must know their POP ID, if they have one.<br />
        Players must have everything needed to play in an event, including a legal randomizer, damage<br />
        counters, and Special Condition markers. It is a player’s responsibility to ensure that his or her<br />
        deck is meets the construction requirements at all times during an event.<br />
          5.2. Spectator Responsibilities<br />
        Spectators may watch a match but may not interfere with a match in any way. The only way a<br />
        spectator is to interact with an event is through contacting a judge to inquire into the legality of a<br />
        specific play. Comments and questions regarding games in progress should be made an<br />
        appropriate distance from the match to prevent players in the active game from gaining an<br />
        advantage of outside information.<br />
        Players who are still participating in a tournament may not watch other games still in progress, as<br />
        this provides an unfair advantage to those players during later matches.<br />
        Any disruption on the part of a spectator not participating in an event will result in penalties for<br />
        the player or players that the spectator is responsible for. Should it become necessary to remove<br />
        a spectator from an event, players that the spectator is responsible for will be disqualified from<br />
        the event as well.<br />
          5.3. Judge Responsibilities<br />
        Judges are expected to administer impartial rulings and assist the Tournament Organizer and<br />
        Head Judge in running a quality event. Whenever possible, judges should avoid ruling on games<br />
        where their own family members are involved, as this creates a perception of impropriety. Judges<br />
        are expected to encourage good sporting behavior at all times.<br />
        POP supports the rulings of its judges, where those rulings were made impartially and are in the<br />
        best interests of the Spirit of the Game.<br />
                         Lengthy Rulings<br />
            5.3.1.<br />
              In the event of a ruling that takes more than one minute, the judge may extend the match<br />
              time accordingly. The extra time allotted must be clearly communicated to both players and<br />
              recorded immediately by the judge.<br />
          5.4. Head Judge Responsibilities<br />
        The Head Judge serves as the final arbiter of all rulings and rules interpretations for a particular<br />
        tournament. The Head Judge is chosen by the Tournament Organizer prior to the event and is<br />
        ultimately responsible for making sure that all participants abide by the rules set forth in this<br />
        document. The Head Judge is also responsible for reporting all penalties higher than a Caution to<br />
        POP.<br />
            5.4.1.       Appeals to the Head Judge<br />
                A player may appeal any ruling made by a judge to the Head Judge of the event. Should a<br />
                player appeal a ruling, the Head Judge must hear from all parties involved, including both<br />
                players and the judge that issued the original ruling, before making a final ruling. The<br />
                Head Judge is the final authority on all card rulings and tournament rules interpretations<br />
                for that event.<br />
          5.5. Tournament Organizer Responsibilities<br />
        The Tournament Organizer is the backbone of a tournament. He or she is responsible for all of<br />
        the details of the event, such as securing the location, advertising, selecting the tournament<br />
        format, establishing the structure of the event, reporting the results of the event, and much more.<br />
        The Tournament Organizer is required to notify players of the following information:<br />
                •   Tournament type (Swiss, Swiss plus Single Elimination, etc.)<br />
                •   Tournament format (Modified or Unlimited)<br />
                •   Number of rounds<br />
                •   Number of minutes per round<br />
                •   Top cut, if applicable<br />
                •   Tournament staff (Head Judge, judges, score keepers, etc.)<br />
                •   Any breaks during the event<br />
        This information should be conveyed at an appropriate time. The tournament format and type<br />
        should be announced far enough in advance of the event that players can prepare for the event<br />
        before arriving. The number of rounds, minutes per round, top cut, tournament staff, and breaks<br />
        should be announced prior to the start of the first round.<br />
6. Tardiness<br />
Players are expected to be present for the start of an event and each of its component rounds and<br />
matches. Players arriving more than 10 minutes late for any round should receive a match loss for that<br />
round. Players who are still not present by the end of that round should be dropped from the event.<br />
7. Shuffling<br />
Each player’s deck is expected to be fully randomized at the start of each game and during the game as<br />
card effects require. In order to achieve randomness, players are allowed to riffle, pile, or otherwise<br />
shuffle their decks until they are satisfied that the deck is random. Randomization must be done in the<br />
presence of the player’s opponent. Care should be taken to assure that the cards in the deck are not<br />
harmed or revealed during the shuffle.<br />
After the shuffle, the deck must be offered to the player’s opponent to be cut once. Cutting the deck<br />
consists of creating two separate stacks of cards by removing a portion of the top of the deck, and then<br />
placing it under the remaining portion. Players should take care to not reveal any of their opponent’s<br />
cards while cutting. Cutting into more than two stacks is considered a shuffle.<br />
Instead of cutting, the opponent may choose to shuffle the deck. This shuffle should be brief, and when<br />
it concludes, the deck’s owner is allowed to cut the deck once as described above. Players should take<br />
care when shuffling an opponent’s deck, as the cards in that deck are not the shuffling player’s property.<br />
At this point, the deck should be sufficiently randomized to both players’ satisfaction.<br />
If either player still does not feel that either deck is sufficiently randomized, or if a player wishes to not<br />
offer his or her deck to an opponent for randomization, a judge must be called over to shuffle the deck(s)<br />
in question. No player is allowed to shuffle or cut after the judge’s shuffle.<br />
8. Pre-game Time Limit<br />
Prior to each game, players have two minutes to shuffle their decks and present them to their opponents<br />
for further shuffling or cutting. This two-minute limit includes resolving mulligans. The round should<br />
not begin until this two-minute period has expired.<br />
9. Mid-game Time Limit<br />
Any mid-game effects, such as deck search effects and shuffling, are to take place in a reasonable<br />
amount of time. If a judge feels that a player’s searching or shuffling time is unwarranted, that player<br />
will be subject to the Game Tempo section of the POP Penalty Guidelines. A judge may issue a time<br />
extension on a match where a player is playing slowly. The extra time allotted must be clearly<br />
communicated to both players and recorded immediately by the judge.<br />
10. Note Taking<br />
Players are allowed to take notes during a game in respect to actions that have happened during the<br />
game. Notes should be restricted to changes in the game state. Players must be timely with their note-<br />
taking and may not use devices that may send or receive messages as a note-taking device. Notes taken<br />
during a match may not be given to other players during the course of the tournament. Notes taken<br />
during a match may be reviewed by either player at any time during the match.<br />
11. Electronic Devices<br />
Electronic devices, such as cell phones, MP3 players, or text-messaging devices, are not to be used<br />
during a match. In some special instances, an electronic device may be allowed by the Tournament<br />
Organizer.<br />
12. Match Outcome<br />
Match outcomes should always be the result of game play, except in the case of concession or penalty.<br />
Match outcomes determined by random means or by means of bribery harm the Spirit of the Game and<br />
are not tolerated by POP.<br />
           12.1. Conceding a Match<br />
        Players may concede a match to their opponents if they wish, and judges should allow players<br />
        the opportunity to offer a concession if time is called on an incomplete match, but before tie<br />
        breakers are determined. After tiebreakers are determined and a winner is decided, the result of<br />
        the match may not be changed by concession.<br />
       If a player wishes to concede a match to his or her opponent, a judge or score runner must be<br />
       called immediately and notified of the concession so that the result can be recorded<br />
       appropriately.<br />
         12.2. Random Determination<br />
       Players may never determine the outcome of a match through a random means (flipping a coin,<br />
       rolling dice, etc).<br />
         12.3. Bribery<br />
       Any form of compensation offered with the intention of altering the outcome of a match or<br />
       persuading a player to concede at any point before or during the match is considered a bribe.<br />
       Pokémon Organized Play believes that the outcome of every match in a tournament should be<br />
       decided without any outside influences.<br />
       Bribery and collusion are further covered in the POP Penalty Guidelines.<br />
13. Withdrawing from a Tournament<br />
Players are allowed to drop from an event before it has concluded.<br />
         13.1. Reporting a Withdrawal<br />
       Players should personally inform the event’s Head Judge, Tournament Organizer, or scorekeeper<br />
       (if any) that they are dropping from the event. Tournament Organizers and scorekeepers should<br />
       not accept drop reports from other players before double-checking with the withdrawing player<br />
       in question. Players who choose to drop from a tournament must do so before pairings are posted<br />
       for a new round. Players who choose to drop after pairings are posted but before playing their<br />
       match that round will be given a match loss for that round and then dropped from the<br />
       tournament.<br />
            13.1.1.     Withdrawing after the Final Swiss Round<br />
                Players may choose to drop from an event after the final Swiss round of a Swiss plus<br />
                Single-Elimination event rather than participate in the Single Elimination. If a player<br />
                would like to drop during the final round of Swiss, he or she must do so before the final<br />
                standings for that round are posted. Players who do not drop prior to this point will be<br />
                paired in the Single Elimination portion of the event and will be subject to the tardiness<br />
                rules, outlined in Section 6 should they not show up for their match.<br />
         13.2. Withdrawing from a Limited-Format Event<br />
       Players are expected to play through the first round of a Limited-Format event before dropping<br />
       from the event. Players may be asked to return the product for the event and have their entry fee<br />
       refunded if they are unable to remain in the event for the minimum duration.<br />
14. Materials Allowed<br />
The following is a list of acceptable materials to be present during a Pokémon TCG tournament match.<br />
Items other than these may be removed if they prove to be disruptive or hazardous.<br />
  14.1. Cards<br />
Players may only use cards in their decks that are legal for the event format. During Limited<br />
events, players may only include cards given to them by the Tournament Organizer for the event.<br />
   14.1.1.      Card Interpretations<br />
        The Head Judge is the final authority on card interpretations and tournament rulings.<br />
        Rulings on foreign-language cards are made using the English-language translations.<br />
   14.1.2.      Cards in Play<br />
        Cards in play should be managed in such a way that they are organized and neat and easy<br />
        for opponents and judges to interpret. The following are some guidelines for card<br />
        organization:<br />
            •   Keep all Energy cards aligned in the same direction under the Pokémon in play,<br />
                and make sure each card is visible at all times.<br />
            •   Make sure Benched Pokémon are separated far enough apart from each other and<br />
                from Active Pokémon that it’s clear which Pokémon have cards attached to them.<br />
            •   Put Supporter cards next to the Active Pokémon when played and discard them<br />
                after the Attack step of that turn.<br />
            •   Put Pokémon Tool cards next to Pokémon that they are being played on and<br />
                discard them as directed by the card text.<br />
            •   Put Stadium cards between each players’ Active Pokémon so that the card is<br />
                visible to all players.<br />
            •   Arrange damage counters primarily over the picture of a card so as not to obstruct<br />
                the view of the card text.<br />
   14.1.3.      Deck Checks<br />
        At all Premier Events, deck checks must be performed. For all events, including Premier<br />
        Events, POP recommends that deck checks be performed over at least 10 percent of<br />
        decks over the course of the event.<br />
        Whether checking a deck at the beginning of the event, or between rounds, players should<br />
        be required to put the cards in their deck in the same order as the cards on the deck list to<br />
        expedite the process. During the deck check, the tournament staff should look for the<br />
        following:<br />
            •   Legibility: If the deck list is difficult to read, the player may be asked to fill out a<br />
                new deck list. Special attention to should be paid to the legibility of the player’s<br />
                POP ID and date of birth. Obscure abbreviations for cards should be clarified on<br />
                the deck list.<br />
            •   Sleeves: Players’ sleeves should be free of consistent markings. Sleeves with a<br />
                significant number of markings, or consistent markings should be replaced<br />
                immediately. If this is found to be an issue after the start of the event it may<br />
                warrant further investigation.<br />
            •   Total Number of Cards: The number of cards in a player’s deck should be<br />
                appropriate for the event format. The deck checker should count the total number<br />
            of cards in the deck before checking the actual contents of the deck to ensure that<br />
            the deck contains the proper number of cards.<br />
         •  Deck Contents: The deck checker should verify that the contents of the player’s<br />
            deck matches the cards on the deck list. The card title should match the card<br />
            listed, and the set abbreviation and collector number of each of the Pokémon<br />
            should be listed.<br />
         •  Card References: If a player is using foreign cards, or reprinted cards which<br />
            have had significant text changes, the deck checker should require the player to<br />
            present their reference cards or the Card-Dex entries where applicable.<br />
14.1.4.     Hand Elevation<br />
   To avoid the perception of impropriety, players should keep both hands above the level<br />
   of the playing surface at all times. A player’s cards should never go below the level of the<br />
    playing surface during a match.<br />
            Reprinted Cards<br />
14.1.5.<br />
    From time to time, cards printed in previous sets are reprinted in a new set. In most cases,<br />
    the mechanics of the card remain unchanged, though the wording may be slightly altered<br />
    for clarification. However, in a few rare cases, the game play text of a card is<br />
    significantly modified. In these cases, a player may only use an older version of that card<br />
    if they provide a Card-Dex with the wording for the most recent printing of the card, OR<br />
    the player has a copy of the card with the most recent wording, outside of his or her deck,<br />
    for reference.<br />
    Please see the Tournament Rules and Resources page for a list of cards that have been<br />
    reprinted and are legal for play in the Modified Format.<br />
            Unreleased Cards<br />
14.1.6.<br />
    From time to time players will acquire cards from a new set prior to its regular release<br />
    date, usually via a Prerelease or the Japanese equivalent of the set. These cards may not<br />
    be used in sanctioned tournaments until the regular release date of the set, as outlined in<br />
    Section 16, with one exception. Cards that are already tournament legal which have been<br />
    reprinted in an unreleased set, or the Japanese equivalent, may be used as long they are<br />
    easily identifiable as a reprinted card. This is typically only an issue when a reprinted<br />
    card receives new art, though other factors may create a similar issue. These cards should<br />
    always be played with the most recent wording of the tournament legal version of the<br />
    card.<br />
    Players who are unsure as to whether an unreleased card meets the exception above<br />
    should check with the Head Judge prior to the start of the event.<br />
14.1.7.     Fake Cards<br />
    Only genuine Pokémon TCG cards may be used in Pokémon Organized Play events. Any<br />
    fake, reproduced, or counterfeited cards must be removed from all players’ decks before<br />
    the start of the event. Those that are not will be subject to confiscation by the Tournament<br />
    Organizer.<br />
14.1.8.     Foreign Cards<br />
    Players may use non-local language cards in their decks, provided they meet the<br />
    following requirements:<br />
         •  All of the cards in the player’s deck have been released, in English, in the United<br />
            States and are legal for use according to the event’s format restrictions<br />
         •  The player has an English or local-language version of the card, outside of his or<br />
            her deck, for reference, OR the player has a copy of the official Pokémon TCG<br />
            Card-Dex containing the card’s text, which can be downloaded at from the<br />
            Tournament Rules and Resources page. Card scans are not an acceptable method<br />
            of translation.<br />
    If a judge determines that a player is using non-local language cards and/or misprinted<br />
    cards to gain an advantage, that player will be subject to the Cheating section of the POP<br />
    Penalty Guidelines.<br />
            Japanese Pokémon TCG Cards<br />
14.1.9.<br />
    The Japanese Pokémon TCG card back is significantly different than the backs of<br />
    Pokémon TCG cards released elsewhere in the world. Players may use Japanese cards in<br />
    their decks, provided the player’s deck is made up entirely of cards that have the same<br />
    card back OR the deck is sleeved in a manner that the card backs are not visible.<br />
14.1.10. Autographed Cards<br />
    Autographed cards may be used under the condition that the autograph does not obscure<br />
    any game text on the card. In the event that game text is obscured, the player may use the<br />
    card as long as he or she has a non-autographed version of the card outside of his or her<br />
    deck for reference, or the page of the Pokémon TCG Card-Dex with that card’s text.<br />
    Cards with a significant portion of their information obscured may be disallowed at the<br />
    Head Judge’s discretion.<br />
    Players who intentionally deface their cards with inappropriate images or sayings are<br />
    subject to the Unsporting Conduct section of the POP Penalty Guidelines.<br />
14.1.11. Alternate-Backed Cards<br />
    Only cards with the Pokémon TCG back or the Japanese Pokémon TCG back may be<br />
    used in POP-Sanctioned tournaments. Cards printed with any other back may not be used<br />
    in a POP-Sanctioned tournament, even if sleeved with opaque card sleeves.<br />
14.1.12. Cards Listed as Not Legal<br />
    Some cards appear with “NOT TOURNAMENT LEGAL” on the card. These cards are<br />
    not legal in POP-Sanctioned tournaments.<br />
14.1.13. Card Definitions<br />
    A card is defined by the English translation of the name of the card.<br />
    14.1.14. Proxies<br />
        Player-made proxies are considered to be fake cards and should be treated as such in all<br />
        ways. Players should ensure that the cards in their decks are in good condition before<br />
        attending an event so as not to create a marked card situation. See section 15.4 for further<br />
        information on marked cards.<br />
        If a card becomes damaged during an event in such a way that results in the card<br />
        becoming marked, a judge is allowed to create a proxy of that card to act as the damaged<br />
        card in all ways for the remainder of the event. The damaged card must be retained to use<br />
        as a reference when the proxy card is played. Alternately, if the player has another copy<br />
        of that card is available for use the player can simply replace the damaged card with an<br />
        undamaged copy.<br />
        In some cases a card is damaged due to a production error. Players should do their best to<br />
        avoid playing with these cards, though sometimes that is not possible. If the judge feels<br />
        that this creates a marked card situation, the judge may create a proxy card to act as the<br />
        damaged card in all ways for the remainder of the event. The damaged card must be<br />
        retained to use as a reference when the proxy card is played.<br />
  14.2. Card Sleeves<br />
Card sleeves are allowed to be used at Pokémon Organized Play events, provided that they meet<br />
the following requirements:<br />
    •   All of the sleeves on a deck must be the same color, condition, size, and texture.<br />
    •   The fronts of the sleeves are clear, clean, and free of designs, holograms, and emblems<br />
        that may obscure card information.<br />
    •   The sleeves completely cover the entire card, leaving no portion sticking out of the open<br />
        end.<br />
    •   The sleeves are not reflective enough to be used to clearly determine the faces of cards<br />
        that remain in the deck. A reasonable degree of glossy finish on a sleeve is acceptable,<br />
        but sleeves that create a mirror-like surface, where the card above it is clearly<br />
        distinguishable, are not permitted.<br />
    •   Each card sleeve contains only one card.<br />
    •   The use of sleeves with any form of pattern or artwork on the back of the sleeve is strictly<br />
        prohibited at all Premier Events, unless the sleeve is an official Pokémon sleeve, where<br />
        the color along all four edges of the sleeve is identical.<br />
    •   The Head Judge of a non-Premier Event has the final say over whether or not art-backed<br />
        sleeves may be used at that event. Inappropriate sleeve images (as determined by the<br />
        Head Judge) are strictly prohibited.<br />
The Head Judge has the final say regarding whether a player’s card sleeves may be used in an<br />
event.<br />
Players should keep in mind that card sleeves are not a requirement at Pokémon Organized Play<br />
tournaments or events. Should a judge inform a player that their sleeves may not be used at an<br />
       event, the player has the option of replacing the sleeves with more suitable sleeves, or playing<br />
       without sleeves.<br />
          14.3. Turned Cards<br />
       If a card must be turned as a part of game rules to indicate a specific effect, that card must be<br />
       turned so that it is either 90 or 180 degrees, whichever is more appropriate according to the rules.<br />
          14.4. Tokens and Counters<br />
       Players are required to provide their own counters to mark damage to Pokémon in play and<br />
       counters to represent Special Conditions and other game effects. A judge may disallow the use of<br />
       markers that cause confusion with regard to the state of the game or that are offensive in some<br />
       manner.<br />
          14.5. Randomizers<br />
            • Any coin released with any Pokémon TCG product from EX Ruby & Sapphire on should<br />
                be considered fair and impartial.<br />
            • When flipped, a coin should flip at least three times in the air before landing on the table.<br />
            • Coins must land flat on the table. If the coin is cocked (approximately 15 degrees or<br />
                more), it must be flipped again.<br />
            • Coin flips that land outside the playing area (off of the table or in another game’s playing<br />
                area) are considered invalid and must be flipped again.<br />
            • Once players have agreed on the result of a coin flip, it cannot be redone.<br />
            • Randomizers other than coins may be used with the Head Judge’s permission. The Head<br />
                Judge must dictate which result will be considered heads, and which will be considered<br />
                tails.<br />
          14.6. Other Materials<br />
            • Players are always allowed to have Pokémon TCG rulebooks or copies of the Pokémon<br />
                TCG Card-Dex on hand for reference.<br />
            • Players may always request that any unnecessary materials be removed from the play<br />
                area if they should become distracting or otherwise obstructive to the play of the game.<br />
            • Food and drinks are not permitted in the play area. An organizer may allow food and/or<br />
                drinks in the tournament area, but at no time should food or drinks be kept on the play<br />
                surface.<br />
15. Penalties<br />
Should an issue arise at a POP event, players and spectators will be subject to the Pokémon Organized<br />
Play Penalty Guidelines. All penalties above Caution level must be reported to POP for further review.<br />
Penalties issued to spectators may be assigned to the player or players that they are responsible for, if<br />
severe enough. The Head Judge has the final say on all penalties issued at an event.<br />
          15.1. Cheating<br />
       Cheating includes, but is not limited to, drawing extra cards, altering the contents of a deck after<br />
       an event begins, manipulating the outcome of a legitimate coin flip, altering Card-Dex entries to<br />
       misrepresent foreign cards, and misrepresenting game state.<br />
          15.2. Unsporting Conduct<br />
        Behaving in an unsporting manner is disruptive to POP events. Unsporting conduct includes, but<br />
        is not limited to, use of profanity, insulting other players, failure to comply with event staff<br />
        instructions, and acting in a confrontational manner toward spectators, event staff, or opponents.<br />
          15.3. Timely Play<br />
        Players are expected to take their turns in a timely manner, regardless of the complexity of the<br />
        play situation. Playing too slowly or stalling for time is unacceptable. Slow Play and Stalling<br />
        includes, but is not limited to, excessive shuffling, continually reviewing the cards in each<br />
        player’s discard pile, and overly long deck searches.<br />
        The opposite of Slow Play is Rushing, which is a tactic often employed to break an opponent’s<br />
        concentration. Rushing is just as unacceptable as Slow Play.<br />
          15.4. Marked Cards<br />
        Players are responsible for ensuring that their cards and/or card sleeves are not marked in any<br />
        way. A card is considered marked if it bears something that makes it possible to identify the card<br />
        without seeing its face, including scratches, tears, discoloration, bends, and so forth.<br />
        If a player’s cards are sleeved, the sleeves are considered to be part of the cards, so the cards<br />
        must be examined while in the sleeves to determine if there is a marked card situation.<br />
        Cards with different backs or a different cut from the other cards in a deck are not considered<br />
        marked as long as the entire deck is placed in non-marked, completely opaque-backed card<br />
        sleeves.<br />
        The Head Judge is the final authority in determining whether a card or sleeve in a player’s deck<br />
        is considered marked.<br />
16. New Pokémon TCG Releases<br />
Expansion sets are expected to be released on a regular schedule, averaging four new sets per calendar<br />
year. Cards from these new releases are made legal for tournament play the day that the set is released<br />
for regular retail sale in a rating zone, and not before, with the standard exception of Prerelease events.<br />
17. Ratings and Rankings<br />
Pokémon USA, Inc., uses ELO-based ratings and rankings for its players. More information can be<br />
found in the Ratings and Rankings Explanation document and the K-Value Explanation document found<br />
on the http://www.go-pokemon.com/op/ website.<br />
All matches played as part of a Premier Event will affect the participant’s Premier Rating, and thus his<br />
or her ranking, provided that the events are reported correctly and completely. Premier Events that do<br />
not follow the structure set forth by POP may lose their Premier status, and players participating in those<br />
events would then lose any rating points earned at that event.<br />
Pokémon Organized Play divides countries into four rating zones. These rating zones typically<br />
encompass a single continent or region. Currently supported rating zones are North America, South<br />
America, Asia Pacific, and Europe.<br />
Players are responsible for checking their event history for accuracy. If there is an issue with a player’s<br />
event history, that player should notify the Tournament Organizer of the event. The Tournament<br />
Organizer is responsible for working with Pokémon Organized Play to resolve the issue.<br />
18. Tournament Structure<br />
Pokémon Organized Play tournaments are administered using either a Single-Elimination system or the<br />
Swiss-Pairing method. Depending on the size of the event, a tournament may be administered as an<br />
Age-Modified Swiss event. At the discretion of the Tournament Organizer, and at more highly<br />
competitive events, Single-Elimination rounds may follow the completion of Swiss rounds.<br />
          18.1. Age Divisions<br />
       Pokémon Organized Play separates players into three age divisions; Junior, Senior and Masters.<br />
       The age division that a player participates in is set at the beginning of the tournament season,<br />
       based on their year of birth, and does not change over the course of that season. This allows<br />
       players to compete against the same pool of opponents over the course of the season.<br />
       The age divisions are as follows:<br />
            •   Junior Division: Born in 1998 or later<br />
            •   Senior Division: Born in 1994, 1995, 1996, or 1997<br />
            •   Masters Division: Born in 1993 or earlier<br />
          18.2. Definition of a Match<br />
       A match is defined as a game or series of games played against a single opponent as part of a<br />
       tournament. The group of matches being played at any one time during a tournament is referred<br />
       to as a round.<br />
       Most matches consist of a single game, but some may be played as best-of-three games. If best-<br />
       of-three games are going to be present at any point of an event, the Tournament Organizer<br />
       should state when they will occur at the outset of the tournament. It is recommended that Swiss<br />
       or Age-Modified Swiss rounds be played as single-game matches.<br />
          18.3. Deck Registration<br />
       Before the first round of a tournament, deck registration may occur. This process involves each<br />
       player listing the exact contents of his or her deck (and unused cards, in the case of Limited<br />
       events). To make deck registration easier on the event staff, players should sort their decks to<br />
       match their deck lists prior to registration. These deck lists can later be used by Tournament<br />
       Organizers and judges to verify that a deck has not been altered since the outset of a tournament.<br />
       Players are not allowed to change their decks at any time during a tournament.<br />
   18.4. Reporting Match Results<br />
It is the responsibility of the winner of each match to report its result to the Tournament<br />
Organizer or scorekeeper (if present) of the event. At the beginning of the event, the Tournament<br />
Organizer should inform players as to whom they will report their scores.<br />
   18.5. Match Time Limits<br />
Single-game matches should be a minimum of 40 minutes for Constructed events, or 20 minutes<br />
for Limited events.<br />
Best-of-three matches should have a minimum time limit of 45 minutes, with no maximum time<br />
limit. The specific time limit for each round’s matches should be announced by the Tournament<br />
Organizer at the outset of the event.<br />
   18.6. Determining Who Goes First in Best-of-Three Match Play<br />
In best-of-three match play, after a game has been completed, the loser of that game decides who<br />
goes first in the next game, instead of a coin flip. This decision is made at the same point during<br />
set-up that the coin flip would take place.<br />
   18.7. Match Time Expiration<br />
If a match has not ended by the expiration of the round time limit, a winner must be found<br />
without delaying the event for an unreasonable time.<br />
     18.7.1.     Resolution of Match When Time is Called<br />
         If time is called during a player’s turn he or she completes the current turn. In-between<br />
         turn effects do not resolve, as there is no new turn starting at this time.<br />
         If time is called between turns, all in-between turn effects resolve but a new turn is not<br />
         started at this time.<br />
     18.7.2.     Determining the Outcome of an Unfinished Match<br />
         Use the following criteria, in order, to determine the outcome of a game that is unfinished<br />
         when time is called. After one of the criteria has been met, none of the others are applied.<br />
                 1. If one player was late to the match or was away from the match, without a<br />
                      judge’s permission, for any period of time during the round, that player loses<br />
                      the match. The judge must have been made aware of this absence in advance<br />
                      of the end of the match. If both players meet this criterion, ignore this<br />
                      tiebreaker.<br />
                 2. If neither player was late nor away from the match for any period of time, the<br />
                      judge determines the winner based on the number of Prize cards that each<br />
                      player has remaining. The player with the fewest Prize cards remaining wins<br />
                      the match.<br />
                 3. If both players have the same number of Prize cards remaining the current<br />
                      game continues, starting with any in-between turn effects that take place after<br />
            the last completed turn, if necessary, until a Prize card is drawn. The player<br />
            drawing the next Prize card is considered the winner of the match and the<br />
            match ends.<br />
In best-of-three matches (generally only used in higher-level events), use the following<br />
series of criteria to determine the outcome:<br />
        1. If one player was late to the match or was away from the match without a<br />
            judge’s permission for any period of time during the round, that player loses<br />
            the match. The judge must have been made aware of this absence in advance<br />
            of the end of the match. If both players meet this criterion, ignore this<br />
            tiebreaker.<br />
        2. If neither player was late nor away from the match for any period of time, the<br />
            judge determines the winner of the current game in the following manner:<br />
                 a. If time is called during game 1, the player with the fewest Prize cards<br />
                     remaining wins the game. If the players are tied on Prize cards, the<br />
                     game continues until a Prize card is drawn. The player drawing the<br />
                     next Prize card is considered the winner of that match.<br />
                 b. If time is called during game 2:<br />
                           1. If at least four Prize cards have been taken by one player, the<br />
                               player with the fewest Prize cards remaining wins the game.<br />
                               If the players are tied on Prize cards, the game continues until<br />
                               a Prize card is drawn. The player drawing the next Prize card<br />
                               is considered the winner of that game.<br />
                                 •   If this results in one player having won more games in<br />
                                     the match than the other, the player who has won the<br />
                                     majority of the games wins the match.<br />
                                 •   If this results in both players having won the same<br />
                                     number of games in the match, proceed to the final<br />
                                     tiebreaker.<br />
                           2. If fewer than four Prize cards have been taken by one player,<br />
                               the game is considered incomplete, and the winner of game 1<br />
                               wins the match.<br />
                 c. If time is called during game 3, the player with the fewest Prize cards<br />
                     remaining wins the game. If the players are tied on Prize cards, the<br />
                     game continues until a Prize card is drawn. The player drawing the<br />
                     next Prize card is considered the winner of that match.<br />
                        3. If the result of the previous tiebreaker is that both players have won the same<br />
                            number of games, a new game is started. Each player places only one Prize<br />
                            card instead of four, in the case of a Limited event, or instead of six, in the<br />
                            case of a Constructed event. The first player to draw his or her Prize card wins<br />
                            the match.<br />
19. Document Updates<br />
Pokémon Organized Play reserves the right to alter these rules, as well as the right to interpret, modify,<br />
clarify, or otherwise issue official changes to these rules, with or without prior notice.<br />
Document updates will be made available at http://www.go-pokemon.com/op/.<br />
<br />
this article was made by the people at go-pokemon.com]]></description>
			<content:encoded><![CDATA[2008-2009 Pokémon Organized Play Tournament Rules<br />
Rules effective: 9/01/2008<br />
Introduction<br />
These rules are to be used in conjunction with the most recent Pokémon Trading Card Game rules. This<br />
document only covers those rules which pertain to the administration of a Pokémon TCG tournament.<br />
Additional documentation about tournament organization, card rulings, penalty assessment, and Swiss<br />
pairings organization can be found at http://www.go-<br />
pokemon.com/op/tournaments/rulesandresources.html.<br />
Table of Contents<br />
1. The Spirit of the Game<br />
2. Membership and Eligibility<br />
    2.1. Membership Definition<br />
    2.2. Member Eligibility<br />
    2.3. POP ID Numbers<br />
        2.3.1. POP ID Merging<br />
    2.4. New Players<br />
    2.5. Suspended Members<br />
3. Wagering<br />
4. Publishing Event Information<br />
5. Event Responsibilities<br />
    5.1. Player Responsibilities<br />
    5.2. Spectator Responsibilities<br />
    5.3. Judge Responsibilities<br />
        5.3.1. Lengthy Rulings<br />
    5.4. Head Judge Responsibilities<br />
        5.4.1. Appeals to the Head Judge<br />
    5.5. Tournament Organizer Responsibilities<br />
6. Tardiness<br />
7. Shuffling<br />
8. Pre-game Time Limit<br />
9. Mid-game Time Limit<br />
10. Note Taking<br />
11. Electronic Devices<br />
12. Match Outcome<br />
    12.1.       Conceding a Match<br />
    12.2.       Random Determination<br />
    12.3.       Bribery<br />
13. Withdrawing from a Tournament<br />
    13.1.       Reporting a Withdrawal<br />
        13.1.1. Withdrawing after the Final Swiss Round<br />
    13.2.       Withdrawing from a Limited Format Event<br />
14. Materials Allowed<br />
    14.1.       Cards<br />
        14.1.1. Card Interpretations<br />
        14.1.2. Cards in Play<br />
        14.1.3. Deck Checks<br />
        14.1.4. Hand Elevation<br />
        14.1.5. Reprinted Cards<br />
        14.1.6. Unreleased Cards<br />
        14.1.7. Fake Cards<br />
        14.1.8. Foreign Cards<br />
        14.1.9. Japanese Pokémon TCG Cards<br />
        14.1.10. Autographed Cards<br />
        14.1.11. Alternate-Backed Cards<br />
        14.1.12. Cards Listed as Not Legal<br />
        14.1.13. Card Definitions<br />
        14.1.14. Proxies<br />
    14.2.       Card Sleeves<br />
    14.3.       Turned Cards<br />
    14.4.       Tokens and Counters<br />
    14.5.       Randomizers<br />
    14.6.       Other Materials<br />
15. Penalties<br />
    15.1.        Cheating<br />
    15.2.        Unsporting Conduct<br />
    15.3.        Timely Play<br />
    15.4.        Marked Cards<br />
16. New Pokémon TCG Releases<br />
17. Ratings and Rankings<br />
18. Tournament Structure<br />
    18.1.        Age Divisions<br />
    18.2.        Definition of a Match<br />
    18.3.        Deck Registration<br />
    18.4.        Reporting Match Results<br />
    18.5.        Match Time Limits<br />
    18.6.        Determining Who Goes First in Best-of-Three Match Play<br />
    18.7.        Match Time Expiration<br />
         18.7.1. Resolution of Match When Time is Called<br />
         18.7.2. Determining the Outcome of an Unfinished Match<br />
19. Document Updates<br />
1. The Spirit of the Game<br />
As a game of skill, the Pokémon TCG is enjoyed for its complex strategies, entertaining characters, and<br />
atmosphere of friendly competition. While the objective of a Pokémon TCG tournament is to determine<br />
the skill level of each player involved, our ultimate goal is to ensure that every participant has fun. It is<br />
this attitude that Pokémon Organized Play wishes to emphasize during Pokémon TCG events.<br />
Regardless of the size of the prizes on the line, adherence to the Spirit of the Game helps to ensure that<br />
all participants, including players, spectators, and event staff at a Pokémon TCG event, have an<br />
enjoyable experience. This spirit should guide the conduct of players as well as the tournament judges as<br />
they interpret and enforce the rules.<br />
The Spirit of the Game is composed of the following tenets:<br />
             •   Fun: The Pokémon TCG is a game, and games are meant to be fun for all parties<br />
                 involved. When a game ceases to be fun, players find other things to do.<br />
             •   Fairness: Games cease to be fun when players break the rules to achieve victory. A<br />
                 player should prefer to lose a game than to win by cheating.<br />
         •   Honesty: Players of any game should strive to act honestly while playing that game. If a<br />
             player inadvertently breaks a rule during a game and becomes aware of the error before<br />
             his or her opponent or a judge, that player should make the opponent and the judge aware<br />
             of the misplay.<br />
         •   Respect: Players, spectators, and staff should be treated with the same respect that<br />
             players would expect for themselves. Distracting an opponent or a judge to gain<br />
             advantage shows disrespect to everyone involved in a Pokémon TCG event.<br />
         •   Sportsmanship: Winning or losing with grace is vital to the enjoyment of a game. The<br />
             desire to continue playing a game can be soured by players that berate their opponents<br />
             after winning or losing a match. Likewise, a player who plays the clock, rather than the<br />
             game, shows poor sportsmanship and should be discouraged from doing so whenever<br />
             possible.<br />
         •   Learning: Players should strive to help each other increase their Pokémon TCG play<br />
             skills. It is not a player’s responsibility to make his or her opponent’s plays for that<br />
             opponent. However, discussing strategies, offering deck tips, or constructively critiquing<br />
             game play decisions after the match has been completed helps both participants to<br />
             become better players.<br />
2. Membership and Eligibility<br />
       2.1. Membership Definition<br />
     A Pokémon Organized Play Member is defined as a person who is any of the following: Player,<br />
     Tournament Organizer, League Owner, League Leader or Professor, or any additional member<br />
     designation that may be added by POP in the future.<br />
       2.2. Member Eligibility<br />
     By participating in a POP-sanctioned event, all POP members agree to abide by the tournament<br />
     rules outlined in this document.<br />
     Anyone is allowed to participate in sanctioned Pokémon Organized Play tournaments except for<br />
     the following:<br />
         • Tournament Organizer or judge of the event<br />
         • Current employees and family members of Pokémon USA, Inc.<br />
         • Employees of Nintendo, GAME FREAK Inc., or Creatures Inc.<br />
         • Employees of companies that are responsible for Pokémon Organized Play in the<br />
             operation or coordination of Organized Play in their countries<br />
         • Former employees of any of the above companies within 60 days of their final date of<br />
             employment<br />
         • Any player who has been suspended from participating in Pokémon Organized Play<br />
             events by Pokémon Organized Play<br />
         • Players without invitations to play in special invite-only events, such as the Pokémon<br />
             TCG World Championships<br />
       2.3. POP ID Numbers<br />
     All players who participate in Pokémon Organized Play events must have a POP ID number.<br />
     Players who have played in previous events are instructed to bring their POP IDs with them to all<br />
        events. It is permissible for a Tournament Organizer to maintain a list of players from previous<br />
        events and their POP IDs, provided that access to such information is restricted to the<br />
        Tournament Organizer.<br />
             2.3.1.      POP ID Merging<br />
                 Players who play under multiple POP IDs are in violation of POP rules. As POP<br />
                 discovers duplicate accounts, POP will merge these accounts, preserving and combining<br />
                 all match results into the player’s rating.<br />
                 Members who wish to inform POP of duplicate accounts should email<br />
                 organizedplay@go-pokemon.com with the key details for each account.<br />
                 POP members found to have deliberately created duplicate accounts or provided false<br />
                 information in their account may be subject to suspension.<br />
           2.4. New Players<br />
        Players without POP IDs should be given a POP ID card by the Tournament Organizer when<br />
        they register for their first event. They should fill out the card, keep the portion with their POP<br />
        ID on it, and return the remainder of the card to the Tournament Organizer.<br />
        It is important that all new POP ID cards that are filled out are uploaded to the Pokémon<br />
        Organized Play website and returned to POP as soon as possible, so that players can be assured<br />
        that their sign-up information was properly processed. In addition, Tournament Organizers who<br />
        do not promptly return their POP ID cards may not be able to order additional cards from POP.<br />
           2.5. Suspended Members<br />
        POP may from time to time issue suspension to POP members for failure to comply with POP<br />
        rules and/or procedures. POP reserves the right to suspend any member at its discretion.<br />
3. Wagering<br />
Wagering or gambling on the results of a game, portion of a game, match, or number of matches by<br />
anyone, including players, event staff, and spectators, is strictly prohibited. Anyone attempting to wager<br />
on a POP event should be removed from the tournament site, and the incident should be reported to<br />
POP.<br />
4. Publishing Event Information<br />
Tournament Organizers, judges, players, and spectators are free to publish deck lists, details of play,<br />
and/or the results of an event, subject to local, state, and national laws.<br />
Pokémon Organized Play reserves the right to publish event information including but not limited to the<br />
items listed above, transcripts, audio and/or video recordings or other recounts, player penalties, awards,<br />
or any other resultant information from the event.<br />
5. Event Responsibilities<br />
All attendants at Pokémon Organized Play events are expected to be respectful of and courteous to each<br />
other. This includes handling disputes calmly, following directions issued by event staff, abstaining from<br />
the use of profanity, and avoiding the discussion of inflammatory or offensive topics. Attire that is<br />
suggestive or contains rude or inappropriate messages is not to be worn at a Pokémon Organized Play<br />
event.<br />
          5.1. Player Responsibilities<br />
        While attending a POP event, players are expected to abide by the tenets outlined in Section 1 of<br />
        this document. Players must know their POP ID, if they have one.<br />
        Players must have everything needed to play in an event, including a legal randomizer, damage<br />
        counters, and Special Condition markers. It is a player’s responsibility to ensure that his or her<br />
        deck is meets the construction requirements at all times during an event.<br />
          5.2. Spectator Responsibilities<br />
        Spectators may watch a match but may not interfere with a match in any way. The only way a<br />
        spectator is to interact with an event is through contacting a judge to inquire into the legality of a<br />
        specific play. Comments and questions regarding games in progress should be made an<br />
        appropriate distance from the match to prevent players in the active game from gaining an<br />
        advantage of outside information.<br />
        Players who are still participating in a tournament may not watch other games still in progress, as<br />
        this provides an unfair advantage to those players during later matches.<br />
        Any disruption on the part of a spectator not participating in an event will result in penalties for<br />
        the player or players that the spectator is responsible for. Should it become necessary to remove<br />
        a spectator from an event, players that the spectator is responsible for will be disqualified from<br />
        the event as well.<br />
          5.3. Judge Responsibilities<br />
        Judges are expected to administer impartial rulings and assist the Tournament Organizer and<br />
        Head Judge in running a quality event. Whenever possible, judges should avoid ruling on games<br />
        where their own family members are involved, as this creates a perception of impropriety. Judges<br />
        are expected to encourage good sporting behavior at all times.<br />
        POP supports the rulings of its judges, where those rulings were made impartially and are in the<br />
        best interests of the Spirit of the Game.<br />
                         Lengthy Rulings<br />
            5.3.1.<br />
              In the event of a ruling that takes more than one minute, the judge may extend the match<br />
              time accordingly. The extra time allotted must be clearly communicated to both players and<br />
              recorded immediately by the judge.<br />
          5.4. Head Judge Responsibilities<br />
        The Head Judge serves as the final arbiter of all rulings and rules interpretations for a particular<br />
        tournament. The Head Judge is chosen by the Tournament Organizer prior to the event and is<br />
        ultimately responsible for making sure that all participants abide by the rules set forth in this<br />
        document. The Head Judge is also responsible for reporting all penalties higher than a Caution to<br />
        POP.<br />
            5.4.1.       Appeals to the Head Judge<br />
                A player may appeal any ruling made by a judge to the Head Judge of the event. Should a<br />
                player appeal a ruling, the Head Judge must hear from all parties involved, including both<br />
                players and the judge that issued the original ruling, before making a final ruling. The<br />
                Head Judge is the final authority on all card rulings and tournament rules interpretations<br />
                for that event.<br />
          5.5. Tournament Organizer Responsibilities<br />
        The Tournament Organizer is the backbone of a tournament. He or she is responsible for all of<br />
        the details of the event, such as securing the location, advertising, selecting the tournament<br />
        format, establishing the structure of the event, reporting the results of the event, and much more.<br />
        The Tournament Organizer is required to notify players of the following information:<br />
                •   Tournament type (Swiss, Swiss plus Single Elimination, etc.)<br />
                •   Tournament format (Modified or Unlimited)<br />
                •   Number of rounds<br />
                •   Number of minutes per round<br />
                •   Top cut, if applicable<br />
                •   Tournament staff (Head Judge, judges, score keepers, etc.)<br />
                •   Any breaks during the event<br />
        This information should be conveyed at an appropriate time. The tournament format and type<br />
        should be announced far enough in advance of the event that players can prepare for the event<br />
        before arriving. The number of rounds, minutes per round, top cut, tournament staff, and breaks<br />
        should be announced prior to the start of the first round.<br />
6. Tardiness<br />
Players are expected to be present for the start of an event and each of its component rounds and<br />
matches. Players arriving more than 10 minutes late for any round should receive a match loss for that<br />
round. Players who are still not present by the end of that round should be dropped from the event.<br />
7. Shuffling<br />
Each player’s deck is expected to be fully randomized at the start of each game and during the game as<br />
card effects require. In order to achieve randomness, players are allowed to riffle, pile, or otherwise<br />
shuffle their decks until they are satisfied that the deck is random. Randomization must be done in the<br />
presence of the player’s opponent. Care should be taken to assure that the cards in the deck are not<br />
harmed or revealed during the shuffle.<br />
After the shuffle, the deck must be offered to the player’s opponent to be cut once. Cutting the deck<br />
consists of creating two separate stacks of cards by removing a portion of the top of the deck, and then<br />
placing it under the remaining portion. Players should take care to not reveal any of their opponent’s<br />
cards while cutting. Cutting into more than two stacks is considered a shuffle.<br />
Instead of cutting, the opponent may choose to shuffle the deck. This shuffle should be brief, and when<br />
it concludes, the deck’s owner is allowed to cut the deck once as described above. Players should take<br />
care when shuffling an opponent’s deck, as the cards in that deck are not the shuffling player’s property.<br />
At this point, the deck should be sufficiently randomized to both players’ satisfaction.<br />
If either player still does not feel that either deck is sufficiently randomized, or if a player wishes to not<br />
offer his or her deck to an opponent for randomization, a judge must be called over to shuffle the deck(s)<br />
in question. No player is allowed to shuffle or cut after the judge’s shuffle.<br />
8. Pre-game Time Limit<br />
Prior to each game, players have two minutes to shuffle their decks and present them to their opponents<br />
for further shuffling or cutting. This two-minute limit includes resolving mulligans. The round should<br />
not begin until this two-minute period has expired.<br />
9. Mid-game Time Limit<br />
Any mid-game effects, such as deck search effects and shuffling, are to take place in a reasonable<br />
amount of time. If a judge feels that a player’s searching or shuffling time is unwarranted, that player<br />
will be subject to the Game Tempo section of the POP Penalty Guidelines. A judge may issue a time<br />
extension on a match where a player is playing slowly. The extra time allotted must be clearly<br />
communicated to both players and recorded immediately by the judge.<br />
10. Note Taking<br />
Players are allowed to take notes during a game in respect to actions that have happened during the<br />
game. Notes should be restricted to changes in the game state. Players must be timely with their note-<br />
taking and may not use devices that may send or receive messages as a note-taking device. Notes taken<br />
during a match may not be given to other players during the course of the tournament. Notes taken<br />
during a match may be reviewed by either player at any time during the match.<br />
11. Electronic Devices<br />
Electronic devices, such as cell phones, MP3 players, or text-messaging devices, are not to be used<br />
during a match. In some special instances, an electronic device may be allowed by the Tournament<br />
Organizer.<br />
12. Match Outcome<br />
Match outcomes should always be the result of game play, except in the case of concession or penalty.<br />
Match outcomes determined by random means or by means of bribery harm the Spirit of the Game and<br />
are not tolerated by POP.<br />
           12.1. Conceding a Match<br />
        Players may concede a match to their opponents if they wish, and judges should allow players<br />
        the opportunity to offer a concession if time is called on an incomplete match, but before tie<br />
        breakers are determined. After tiebreakers are determined and a winner is decided, the result of<br />
        the match may not be changed by concession.<br />
       If a player wishes to concede a match to his or her opponent, a judge or score runner must be<br />
       called immediately and notified of the concession so that the result can be recorded<br />
       appropriately.<br />
         12.2. Random Determination<br />
       Players may never determine the outcome of a match through a random means (flipping a coin,<br />
       rolling dice, etc).<br />
         12.3. Bribery<br />
       Any form of compensation offered with the intention of altering the outcome of a match or<br />
       persuading a player to concede at any point before or during the match is considered a bribe.<br />
       Pokémon Organized Play believes that the outcome of every match in a tournament should be<br />
       decided without any outside influences.<br />
       Bribery and collusion are further covered in the POP Penalty Guidelines.<br />
13. Withdrawing from a Tournament<br />
Players are allowed to drop from an event before it has concluded.<br />
         13.1. Reporting a Withdrawal<br />
       Players should personally inform the event’s Head Judge, Tournament Organizer, or scorekeeper<br />
       (if any) that they are dropping from the event. Tournament Organizers and scorekeepers should<br />
       not accept drop reports from other players before double-checking with the withdrawing player<br />
       in question. Players who choose to drop from a tournament must do so before pairings are posted<br />
       for a new round. Players who choose to drop after pairings are posted but before playing their<br />
       match that round will be given a match loss for that round and then dropped from the<br />
       tournament.<br />
            13.1.1.     Withdrawing after the Final Swiss Round<br />
                Players may choose to drop from an event after the final Swiss round of a Swiss plus<br />
                Single-Elimination event rather than participate in the Single Elimination. If a player<br />
                would like to drop during the final round of Swiss, he or she must do so before the final<br />
                standings for that round are posted. Players who do not drop prior to this point will be<br />
                paired in the Single Elimination portion of the event and will be subject to the tardiness<br />
                rules, outlined in Section 6 should they not show up for their match.<br />
         13.2. Withdrawing from a Limited-Format Event<br />
       Players are expected to play through the first round of a Limited-Format event before dropping<br />
       from the event. Players may be asked to return the product for the event and have their entry fee<br />
       refunded if they are unable to remain in the event for the minimum duration.<br />
14. Materials Allowed<br />
The following is a list of acceptable materials to be present during a Pokémon TCG tournament match.<br />
Items other than these may be removed if they prove to be disruptive or hazardous.<br />
  14.1. Cards<br />
Players may only use cards in their decks that are legal for the event format. During Limited<br />
events, players may only include cards given to them by the Tournament Organizer for the event.<br />
   14.1.1.      Card Interpretations<br />
        The Head Judge is the final authority on card interpretations and tournament rulings.<br />
        Rulings on foreign-language cards are made using the English-language translations.<br />
   14.1.2.      Cards in Play<br />
        Cards in play should be managed in such a way that they are organized and neat and easy<br />
        for opponents and judges to interpret. The following are some guidelines for card<br />
        organization:<br />
            •   Keep all Energy cards aligned in the same direction under the Pokémon in play,<br />
                and make sure each card is visible at all times.<br />
            •   Make sure Benched Pokémon are separated far enough apart from each other and<br />
                from Active Pokémon that it’s clear which Pokémon have cards attached to them.<br />
            •   Put Supporter cards next to the Active Pokémon when played and discard them<br />
                after the Attack step of that turn.<br />
            •   Put Pokémon Tool cards next to Pokémon that they are being played on and<br />
                discard them as directed by the card text.<br />
            •   Put Stadium cards between each players’ Active Pokémon so that the card is<br />
                visible to all players.<br />
            •   Arrange damage counters primarily over the picture of a card so as not to obstruct<br />
                the view of the card text.<br />
   14.1.3.      Deck Checks<br />
        At all Premier Events, deck checks must be performed. For all events, including Premier<br />
        Events, POP recommends that deck checks be performed over at least 10 percent of<br />
        decks over the course of the event.<br />
        Whether checking a deck at the beginning of the event, or between rounds, players should<br />
        be required to put the cards in their deck in the same order as the cards on the deck list to<br />
        expedite the process. During the deck check, the tournament staff should look for the<br />
        following:<br />
            •   Legibility: If the deck list is difficult to read, the player may be asked to fill out a<br />
                new deck list. Special attention to should be paid to the legibility of the player’s<br />
                POP ID and date of birth. Obscure abbreviations for cards should be clarified on<br />
                the deck list.<br />
            •   Sleeves: Players’ sleeves should be free of consistent markings. Sleeves with a<br />
                significant number of markings, or consistent markings should be replaced<br />
                immediately. If this is found to be an issue after the start of the event it may<br />
                warrant further investigation.<br />
            •   Total Number of Cards: The number of cards in a player’s deck should be<br />
                appropriate for the event format. The deck checker should count the total number<br />
            of cards in the deck before checking the actual contents of the deck to ensure that<br />
            the deck contains the proper number of cards.<br />
         •  Deck Contents: The deck checker should verify that the contents of the player’s<br />
            deck matches the cards on the deck list. The card title should match the card<br />
            listed, and the set abbreviation and collector number of each of the Pokémon<br />
            should be listed.<br />
         •  Card References: If a player is using foreign cards, or reprinted cards which<br />
            have had significant text changes, the deck checker should require the player to<br />
            present their reference cards or the Card-Dex entries where applicable.<br />
14.1.4.     Hand Elevation<br />
   To avoid the perception of impropriety, players should keep both hands above the level<br />
   of the playing surface at all times. A player’s cards should never go below the level of the<br />
    playing surface during a match.<br />
            Reprinted Cards<br />
14.1.5.<br />
    From time to time, cards printed in previous sets are reprinted in a new set. In most cases,<br />
    the mechanics of the card remain unchanged, though the wording may be slightly altered<br />
    for clarification. However, in a few rare cases, the game play text of a card is<br />
    significantly modified. In these cases, a player may only use an older version of that card<br />
    if they provide a Card-Dex with the wording for the most recent printing of the card, OR<br />
    the player has a copy of the card with the most recent wording, outside of his or her deck,<br />
    for reference.<br />
    Please see the Tournament Rules and Resources page for a list of cards that have been<br />
    reprinted and are legal for play in the Modified Format.<br />
            Unreleased Cards<br />
14.1.6.<br />
    From time to time players will acquire cards from a new set prior to its regular release<br />
    date, usually via a Prerelease or the Japanese equivalent of the set. These cards may not<br />
    be used in sanctioned tournaments until the regular release date of the set, as outlined in<br />
    Section 16, with one exception. Cards that are already tournament legal which have been<br />
    reprinted in an unreleased set, or the Japanese equivalent, may be used as long they are<br />
    easily identifiable as a reprinted card. This is typically only an issue when a reprinted<br />
    card receives new art, though other factors may create a similar issue. These cards should<br />
    always be played with the most recent wording of the tournament legal version of the<br />
    card.<br />
    Players who are unsure as to whether an unreleased card meets the exception above<br />
    should check with the Head Judge prior to the start of the event.<br />
14.1.7.     Fake Cards<br />
    Only genuine Pokémon TCG cards may be used in Pokémon Organized Play events. Any<br />
    fake, reproduced, or counterfeited cards must be removed from all players’ decks before<br />
    the start of the event. Those that are not will be subject to confiscation by the Tournament<br />
    Organizer.<br />
14.1.8.     Foreign Cards<br />
    Players may use non-local language cards in their decks, provided they meet the<br />
    following requirements:<br />
         •  All of the cards in the player’s deck have been released, in English, in the United<br />
            States and are legal for use according to the event’s format restrictions<br />
         •  The player has an English or local-language version of the card, outside of his or<br />
            her deck, for reference, OR the player has a copy of the official Pokémon TCG<br />
            Card-Dex containing the card’s text, which can be downloaded at from the<br />
            Tournament Rules and Resources page. Card scans are not an acceptable method<br />
            of translation.<br />
    If a judge determines that a player is using non-local language cards and/or misprinted<br />
    cards to gain an advantage, that player will be subject to the Cheating section of the POP<br />
    Penalty Guidelines.<br />
            Japanese Pokémon TCG Cards<br />
14.1.9.<br />
    The Japanese Pokémon TCG card back is significantly different than the backs of<br />
    Pokémon TCG cards released elsewhere in the world. Players may use Japanese cards in<br />
    their decks, provided the player’s deck is made up entirely of cards that have the same<br />
    card back OR the deck is sleeved in a manner that the card backs are not visible.<br />
14.1.10. Autographed Cards<br />
    Autographed cards may be used under the condition that the autograph does not obscure<br />
    any game text on the card. In the event that game text is obscured, the player may use the<br />
    card as long as he or she has a non-autographed version of the card outside of his or her<br />
    deck for reference, or the page of the Pokémon TCG Card-Dex with that card’s text.<br />
    Cards with a significant portion of their information obscured may be disallowed at the<br />
    Head Judge’s discretion.<br />
    Players who intentionally deface their cards with inappropriate images or sayings are<br />
    subject to the Unsporting Conduct section of the POP Penalty Guidelines.<br />
14.1.11. Alternate-Backed Cards<br />
    Only cards with the Pokémon TCG back or the Japanese Pokémon TCG back may be<br />
    used in POP-Sanctioned tournaments. Cards printed with any other back may not be used<br />
    in a POP-Sanctioned tournament, even if sleeved with opaque card sleeves.<br />
14.1.12. Cards Listed as Not Legal<br />
    Some cards appear with “NOT TOURNAMENT LEGAL” on the card. These cards are<br />
    not legal in POP-Sanctioned tournaments.<br />
14.1.13. Card Definitions<br />
    A card is defined by the English translation of the name of the card.<br />
    14.1.14. Proxies<br />
        Player-made proxies are considered to be fake cards and should be treated as such in all<br />
        ways. Players should ensure that the cards in their decks are in good condition before<br />
        attending an event so as not to create a marked card situation. See section 15.4 for further<br />
        information on marked cards.<br />
        If a card becomes damaged during an event in such a way that results in the card<br />
        becoming marked, a judge is allowed to create a proxy of that card to act as the damaged<br />
        card in all ways for the remainder of the event. The damaged card must be retained to use<br />
        as a reference when the proxy card is played. Alternately, if the player has another copy<br />
        of that card is available for use the player can simply replace the damaged card with an<br />
        undamaged copy.<br />
        In some cases a card is damaged due to a production error. Players should do their best to<br />
        avoid playing with these cards, though sometimes that is not possible. If the judge feels<br />
        that this creates a marked card situation, the judge may create a proxy card to act as the<br />
        damaged card in all ways for the remainder of the event. The damaged card must be<br />
        retained to use as a reference when the proxy card is played.<br />
  14.2. Card Sleeves<br />
Card sleeves are allowed to be used at Pokémon Organized Play events, provided that they meet<br />
the following requirements:<br />
    •   All of the sleeves on a deck must be the same color, condition, size, and texture.<br />
    •   The fronts of the sleeves are clear, clean, and free of designs, holograms, and emblems<br />
        that may obscure card information.<br />
    •   The sleeves completely cover the entire card, leaving no portion sticking out of the open<br />
        end.<br />
    •   The sleeves are not reflective enough to be used to clearly determine the faces of cards<br />
        that remain in the deck. A reasonable degree of glossy finish on a sleeve is acceptable,<br />
        but sleeves that create a mirror-like surface, where the card above it is clearly<br />
        distinguishable, are not permitted.<br />
    •   Each card sleeve contains only one card.<br />
    •   The use of sleeves with any form of pattern or artwork on the back of the sleeve is strictly<br />
        prohibited at all Premier Events, unless the sleeve is an official Pokémon sleeve, where<br />
        the color along all four edges of the sleeve is identical.<br />
    •   The Head Judge of a non-Premier Event has the final say over whether or not art-backed<br />
        sleeves may be used at that event. Inappropriate sleeve images (as determined by the<br />
        Head Judge) are strictly prohibited.<br />
The Head Judge has the final say regarding whether a player’s card sleeves may be used in an<br />
event.<br />
Players should keep in mind that card sleeves are not a requirement at Pokémon Organized Play<br />
tournaments or events. Should a judge inform a player that their sleeves may not be used at an<br />
       event, the player has the option of replacing the sleeves with more suitable sleeves, or playing<br />
       without sleeves.<br />
          14.3. Turned Cards<br />
       If a card must be turned as a part of game rules to indicate a specific effect, that card must be<br />
       turned so that it is either 90 or 180 degrees, whichever is more appropriate according to the rules.<br />
          14.4. Tokens and Counters<br />
       Players are required to provide their own counters to mark damage to Pokémon in play and<br />
       counters to represent Special Conditions and other game effects. A judge may disallow the use of<br />
       markers that cause confusion with regard to the state of the game or that are offensive in some<br />
       manner.<br />
          14.5. Randomizers<br />
            • Any coin released with any Pokémon TCG product from EX Ruby & Sapphire on should<br />
                be considered fair and impartial.<br />
            • When flipped, a coin should flip at least three times in the air before landing on the table.<br />
            • Coins must land flat on the table. If the coin is cocked (approximately 15 degrees or<br />
                more), it must be flipped again.<br />
            • Coin flips that land outside the playing area (off of the table or in another game’s playing<br />
                area) are considered invalid and must be flipped again.<br />
            • Once players have agreed on the result of a coin flip, it cannot be redone.<br />
            • Randomizers other than coins may be used with the Head Judge’s permission. The Head<br />
                Judge must dictate which result will be considered heads, and which will be considered<br />
                tails.<br />
          14.6. Other Materials<br />
            • Players are always allowed to have Pokémon TCG rulebooks or copies of the Pokémon<br />
                TCG Card-Dex on hand for reference.<br />
            • Players may always request that any unnecessary materials be removed from the play<br />
                area if they should become distracting or otherwise obstructive to the play of the game.<br />
            • Food and drinks are not permitted in the play area. An organizer may allow food and/or<br />
                drinks in the tournament area, but at no time should food or drinks be kept on the play<br />
                surface.<br />
15. Penalties<br />
Should an issue arise at a POP event, players and spectators will be subject to the Pokémon Organized<br />
Play Penalty Guidelines. All penalties above Caution level must be reported to POP for further review.<br />
Penalties issued to spectators may be assigned to the player or players that they are responsible for, if<br />
severe enough. The Head Judge has the final say on all penalties issued at an event.<br />
          15.1. Cheating<br />
       Cheating includes, but is not limited to, drawing extra cards, altering the contents of a deck after<br />
       an event begins, manipulating the outcome of a legitimate coin flip, altering Card-Dex entries to<br />
       misrepresent foreign cards, and misrepresenting game state.<br />
          15.2. Unsporting Conduct<br />
        Behaving in an unsporting manner is disruptive to POP events. Unsporting conduct includes, but<br />
        is not limited to, use of profanity, insulting other players, failure to comply with event staff<br />
        instructions, and acting in a confrontational manner toward spectators, event staff, or opponents.<br />
          15.3. Timely Play<br />
        Players are expected to take their turns in a timely manner, regardless of the complexity of the<br />
        play situation. Playing too slowly or stalling for time is unacceptable. Slow Play and Stalling<br />
        includes, but is not limited to, excessive shuffling, continually reviewing the cards in each<br />
        player’s discard pile, and overly long deck searches.<br />
        The opposite of Slow Play is Rushing, which is a tactic often employed to break an opponent’s<br />
        concentration. Rushing is just as unacceptable as Slow Play.<br />
          15.4. Marked Cards<br />
        Players are responsible for ensuring that their cards and/or card sleeves are not marked in any<br />
        way. A card is considered marked if it bears something that makes it possible to identify the card<br />
        without seeing its face, including scratches, tears, discoloration, bends, and so forth.<br />
        If a player’s cards are sleeved, the sleeves are considered to be part of the cards, so the cards<br />
        must be examined while in the sleeves to determine if there is a marked card situation.<br />
        Cards with different backs or a different cut from the other cards in a deck are not considered<br />
        marked as long as the entire deck is placed in non-marked, completely opaque-backed card<br />
        sleeves.<br />
        The Head Judge is the final authority in determining whether a card or sleeve in a player’s deck<br />
        is considered marked.<br />
16. New Pokémon TCG Releases<br />
Expansion sets are expected to be released on a regular schedule, averaging four new sets per calendar<br />
year. Cards from these new releases are made legal for tournament play the day that the set is released<br />
for regular retail sale in a rating zone, and not before, with the standard exception of Prerelease events.<br />
17. Ratings and Rankings<br />
Pokémon USA, Inc., uses ELO-based ratings and rankings for its players. More information can be<br />
found in the Ratings and Rankings Explanation document and the K-Value Explanation document found<br />
on the http://www.go-pokemon.com/op/ website.<br />
All matches played as part of a Premier Event will affect the participant’s Premier Rating, and thus his<br />
or her ranking, provided that the events are reported correctly and completely. Premier Events that do<br />
not follow the structure set forth by POP may lose their Premier status, and players participating in those<br />
events would then lose any rating points earned at that event.<br />
Pokémon Organized Play divides countries into four rating zones. These rating zones typically<br />
encompass a single continent or region. Currently supported rating zones are North America, South<br />
America, Asia Pacific, and Europe.<br />
Players are responsible for checking their event history for accuracy. If there is an issue with a player’s<br />
event history, that player should notify the Tournament Organizer of the event. The Tournament<br />
Organizer is responsible for working with Pokémon Organized Play to resolve the issue.<br />
18. Tournament Structure<br />
Pokémon Organized Play tournaments are administered using either a Single-Elimination system or the<br />
Swiss-Pairing method. Depending on the size of the event, a tournament may be administered as an<br />
Age-Modified Swiss event. At the discretion of the Tournament Organizer, and at more highly<br />
competitive events, Single-Elimination rounds may follow the completion of Swiss rounds.<br />
          18.1. Age Divisions<br />
       Pokémon Organized Play separates players into three age divisions; Junior, Senior and Masters.<br />
       The age division that a player participates in is set at the beginning of the tournament season,<br />
       based on their year of birth, and does not change over the course of that season. This allows<br />
       players to compete against the same pool of opponents over the course of the season.<br />
       The age divisions are as follows:<br />
            •   Junior Division: Born in 1998 or later<br />
            •   Senior Division: Born in 1994, 1995, 1996, or 1997<br />
            •   Masters Division: Born in 1993 or earlier<br />
          18.2. Definition of a Match<br />
       A match is defined as a game or series of games played against a single opponent as part of a<br />
       tournament. The group of matches being played at any one time during a tournament is referred<br />
       to as a round.<br />
       Most matches consist of a single game, but some may be played as best-of-three games. If best-<br />
       of-three games are going to be present at any point of an event, the Tournament Organizer<br />
       should state when they will occur at the outset of the tournament. It is recommended that Swiss<br />
       or Age-Modified Swiss rounds be played as single-game matches.<br />
          18.3. Deck Registration<br />
       Before the first round of a tournament, deck registration may occur. This process involves each<br />
       player listing the exact contents of his or her deck (and unused cards, in the case of Limited<br />
       events). To make deck registration easier on the event staff, players should sort their decks to<br />
       match their deck lists prior to registration. These deck lists can later be used by Tournament<br />
       Organizers and judges to verify that a deck has not been altered since the outset of a tournament.<br />
       Players are not allowed to change their decks at any time during a tournament.<br />
   18.4. Reporting Match Results<br />
It is the responsibility of the winner of each match to report its result to the Tournament<br />
Organizer or scorekeeper (if present) of the event. At the beginning of the event, the Tournament<br />
Organizer should inform players as to whom they will report their scores.<br />
   18.5. Match Time Limits<br />
Single-game matches should be a minimum of 40 minutes for Constructed events, or 20 minutes<br />
for Limited events.<br />
Best-of-three matches should have a minimum time limit of 45 minutes, with no maximum time<br />
limit. The specific time limit for each round’s matches should be announced by the Tournament<br />
Organizer at the outset of the event.<br />
   18.6. Determining Who Goes First in Best-of-Three Match Play<br />
In best-of-three match play, after a game has been completed, the loser of that game decides who<br />
goes first in the next game, instead of a coin flip. This decision is made at the same point during<br />
set-up that the coin flip would take place.<br />
   18.7. Match Time Expiration<br />
If a match has not ended by the expiration of the round time limit, a winner must be found<br />
without delaying the event for an unreasonable time.<br />
     18.7.1.     Resolution of Match When Time is Called<br />
         If time is called during a player’s turn he or she completes the current turn. In-between<br />
         turn effects do not resolve, as there is no new turn starting at this time.<br />
         If time is called between turns, all in-between turn effects resolve but a new turn is not<br />
         started at this time.<br />
     18.7.2.     Determining the Outcome of an Unfinished Match<br />
         Use the following criteria, in order, to determine the outcome of a game that is unfinished<br />
         when time is called. After one of the criteria has been met, none of the others are applied.<br />
                 1. If one player was late to the match or was away from the match, without a<br />
                      judge’s permission, for any period of time during the round, that player loses<br />
                      the match. The judge must have been made aware of this absence in advance<br />
                      of the end of the match. If both players meet this criterion, ignore this<br />
                      tiebreaker.<br />
                 2. If neither player was late nor away from the match for any period of time, the<br />
                      judge determines the winner based on the number of Prize cards that each<br />
                      player has remaining. The player with the fewest Prize cards remaining wins<br />
                      the match.<br />
                 3. If both players have the same number of Prize cards remaining the current<br />
                      game continues, starting with any in-between turn effects that take place after<br />
            the last completed turn, if necessary, until a Prize card is drawn. The player<br />
            drawing the next Prize card is considered the winner of the match and the<br />
            match ends.<br />
In best-of-three matches (generally only used in higher-level events), use the following<br />
series of criteria to determine the outcome:<br />
        1. If one player was late to the match or was away from the match without a<br />
            judge’s permission for any period of time during the round, that player loses<br />
            the match. The judge must have been made aware of this absence in advance<br />
            of the end of the match. If both players meet this criterion, ignore this<br />
            tiebreaker.<br />
        2. If neither player was late nor away from the match for any period of time, the<br />
            judge determines the winner of the current game in the following manner:<br />
                 a. If time is called during game 1, the player with the fewest Prize cards<br />
                     remaining wins the game. If the players are tied on Prize cards, the<br />
                     game continues until a Prize card is drawn. The player drawing the<br />
                     next Prize card is considered the winner of that match.<br />
                 b. If time is called during game 2:<br />
                           1. If at least four Prize cards have been taken by one player, the<br />
                               player with the fewest Prize cards remaining wins the game.<br />
                               If the players are tied on Prize cards, the game continues until<br />
                               a Prize card is drawn. The player drawing the next Prize card<br />
                               is considered the winner of that game.<br />
                                 •   If this results in one player having won more games in<br />
                                     the match than the other, the player who has won the<br />
                                     majority of the games wins the match.<br />
                                 •   If this results in both players having won the same<br />
                                     number of games in the match, proceed to the final<br />
                                     tiebreaker.<br />
                           2. If fewer than four Prize cards have been taken by one player,<br />
                               the game is considered incomplete, and the winner of game 1<br />
                               wins the match.<br />
                 c. If time is called during game 3, the player with the fewest Prize cards<br />
                     remaining wins the game. If the players are tied on Prize cards, the<br />
                     game continues until a Prize card is drawn. The player drawing the<br />
                     next Prize card is considered the winner of that match.<br />
                        3. If the result of the previous tiebreaker is that both players have won the same<br />
                            number of games, a new game is started. Each player places only one Prize<br />
                            card instead of four, in the case of a Limited event, or instead of six, in the<br />
                            case of a Constructed event. The first player to draw his or her Prize card wins<br />
                            the match.<br />
19. Document Updates<br />
Pokémon Organized Play reserves the right to alter these rules, as well as the right to interpret, modify,<br />
clarify, or otherwise issue official changes to these rules, with or without prior notice.<br />
Document updates will be made available at http://www.go-pokemon.com/op/.<br />
<br />
this article was made by the people at go-pokemon.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Muddy68's shop Need business and workers!]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=88</link>
			<pubDate>Wed, 15 Oct 2008 17:07:37 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=88</guid>
			<description><![CDATA[Hey!  Looking for 2 employees and I'll need examples of your art!<br />
<br />
Current Employees:<br />
Muddy68: avatars and banners<br />
<br />
If you want something:<br />
Username:<br />
What you want (banner, avatar):<br />
What is on it:<br />
Border and other colors:<br />
What it says:<br />
Rating(when done):<br />
<br />
You must give credit to the artist that made it.<br />
<br />
Thanks and here is one of my holiday works!<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hey!  Looking for 2 employees and I'll need examples of your art!<br />
<br />
Current Employees:<br />
Muddy68: avatars and banners<br />
<br />
If you want something:<br />
Username:<br />
What you want (banner, avatar):<br />
What is on it:<br />
Border and other colors:<br />
What it says:<br />
Rating(when done):<br />
<br />
You must give credit to the artist that made it.<br />
<br />
Thanks and here is one of my holiday works!<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Muddy68]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=87</link>
			<pubDate>Wed, 15 Oct 2008 16:09:25 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=87</guid>
			<description><![CDATA[Remember me from Pokebeach?<br />
Muddy68<br />
United States of America is where I live!]]></description>
			<content:encoded><![CDATA[Remember me from Pokebeach?<br />
Muddy68<br />
United States of America is where I live!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My new thread Incoming new LvX and secret rares Easy wants!!!]]></title>
			<link>http://pokeshack.createmybb2.com/showthread.php?tid=86</link>
			<pubDate>Wed, 15 Oct 2008 16:08:34 -0500</pubDate>
			<guid isPermaLink="false">http://pokeshack.createmybb2.com/showthread.php?tid=86</guid>
			<description><![CDATA[[/size]Guess who just revamped their thread, I did. Now with all my rares!<br />
Rules <br />
1. I ship only in US and Canada<br />
2. Once addresses have been exchanged, the deal is final, or else I leave you a negitive ref. This only happens if you cancel the trade!<br />
3. If you do not ask about the condition of a card, I assume that you do not care.<br />
4. I'll sell as long as you spend over &#36;10! You must ask about buying for me to give you prices!<br />
<br />
Grab Bag<br />
20 uncommon and common cards (10 of each) for 2.25 including shipping. One RH or rare!<br />
Give me prices and I'll see if I like them<br />
<br />
Ask about any common or uncommon not listed!<br />
<br />
Cards that I cannot trade<br />
Empoleon Lv. X<br />
Groudon<br />
Luxray<br />
Regigigas (#15)<br />
Deoxys Normal<br />
Deoxys Attack<br />
Deoxys Speed<br />
Deoxys Defense<br />
1 Bronzor MD (RH<br />
<br />
Base Set<br />
Chansey<br />
Gyarados<br />
Hitmonchan<br />
Machamp 1st edition<br />
Magneton<br />
Mewtwo<br />
Nidoking<br />
Ninetails<br />
Raichu<br />
Venusaur<br />
Zapdos<br />
Beedrill<br />
Dragonaire<br />
Dugtrio<br />
Electabuzz<br />
Electrode<br />
Pidgeotto<br />
<br />
Jungle<br />
Nidoqueen holo<br />
Pinsir holo<br />
Scyther holo<br />
Snorlax holo<br />
Victreebel holo<br />
Clefable<br />
Flareon<br />
Kangashan<br />
Vaporeon<br />
Venomoth<br />
Vileplume<br />
<br />
Fossil<br />
Aerodactyl holo<br />
Ditto holo <br />
Dragonite holo<br />
Gengar holo<br />
Haunter holo<br />
Hypno holo<br />
Moltres holo<br />
Muk holo<br />
Articuno<br />
Hitmonlee<br />
Lapras<br />
<br />
Team Rocket<br />
Dark Arbok holo<br />
Dark Dugtrio holo<br />
Dark Gyarados prerelease<br />
<br />
Gym Heros<br />
Blaine's Moltres<br />
Brock's Rhydon 1st edition<br />
Erika's Clefable<br />
Erika's Vileplume<br />
Lt. Surge's Fearow<br />
Brock's Zubat<br />
Misty's Goldeen<br />
<br />
Gym Challenge<br />
Blaine's Arcanine<br />
Blaine's Charizard<br />
Giovanni's Gyarados<br />
Giovanni's Machamp<br />
Koga's Ditto<br />
Sabrina's Alakazam<br />
<br />
Neo Genesis<br />
Bellossom<br />
Feralgatr<br />
Jumpluff<br />
Kingdra<br />
Scarmory<br />
Steelix<br />
Typhlosion 17/111 1st edition<br />
Metal Energy holo<br />
Cleffa<br />
Elekid<br />
Murkrow<br />
<br />
Neo Discovery<br />
Espeon holo<br />
Houndour holo<br />
Politoed holo<br />
Poliwrath holo<br />
Smeargle holo<br />
Umbreon holo<br />
Yanma holo<br />
Forretress<br />
Houndoom<br />
Umbreon<br />
<br />
Neo Revelation<br />
Blissey<br />
Celebi holo<br />
Crobat<br />
Entei holo<br />
Houndoom<br />
Raikou holo<br />
Celebi<br />
Raichu<br />
Raikou<br />
Sudowoodo 1st edition<br />
Suicune<br />
<br />
Neo Destiny<br />
Dark Porygon2<br />
Dark Typhlosion (large bend)<br />
Dark Macargo<br />
Light Dragonair<br />
Light Ledian<br />
Shining Mewtwo (Large bend)<br />
<br />
Expedtion<br />
Raichu holo<br />
Megainum 53/165<br />
Vileplume<br />
<br />
Aquapolis<br />
Togetic holo<br />
Tentacruel holo<br />
Espeon<br />
<br />
ex Ruby and Sapphire<br />
Dustox holo<br />
Sceptile (reverse holo, holo picture)<br />
Wailord (reverse holo)<br />
Pelipper<br />
<br />
ex Sandstorm<br />
Lunatone (reverse holo)<br />
Sandslash (reverse holo)<br />
Umbreon<br />
<br />
ex Dragon<br />
Crawdaunt holo<br />
Golem (reverse holo)<br />
Shedinja<br />
Crawdaunt<br />
Dragonair<br />
Flygon<br />
Ninjask<br />
Salamence<br />
Shelgon<br />
Vibrava<br />
<br />
ex Team Magma vs. Team Aqua<br />
Team Aqua's Kyorge (nonholo)<br />
Team Aqua's Walrein<br />
Team Magma's Aggron<br />
Team Magma's Groudon (nonholo)<br />
Team Aqua's Sharpedo<br />
<br />
ex Hidden Legends<br />
Dark Celebi (bad condition)<br />
Exploud<br />
Jirachi<br />
Metacross (nonholo)<br />
Milotic<br />
Bellossom<br />
Gorebyss (reverse holo)<br />
Huntail<br />
Metang<br />
Rain Castform (reverse holo)<br />
Relicanth (reverse holo)<br />
Snow-cloud Castform<br />
Groudon 102/101<br />
<br />
ex Firered and Leafgreen<br />
Pidgeot<br />
Arcanine<br />
Cloyster<br />
Farfetch'd<br />
Fearow<br />
Tangela<br />
<br />
ex Team Rocket Returns<br />
Dark Crobat<br />
Dark Muk<br />
Dark Tyranitar <br />
Delibird (reverse holo)<br />
Quagsire<br />
Quilfish<br />
Yanma<br />
<br />
ex Deoxys<br />
Altaria (reverse holo)<br />
Camerupt (nonholo)<br />
Claydol<br />
Deoxys (normal form)<br />
Ludicolo<br />
Rayquaza (holo)<br />
Skarmory<br />
<br />
ex Emerald<br />
Manectric<br />
Rayquaza (reverse holo)<br />
Chimecho<br />
Kyogre<br />
Seviper<br />
Zangoose<br />
<br />
ex Unseen Forces<br />
Feraligatr (reverse holo)<br />
Jolteon (reverse holo)<br />
Ursaring<br />
Electabuzz<br />
<br />
ex Delta Species<br />
Crobat<br />
Starmie<br />
Azurill<br />
Holon's Electrode<br />
Sunny Castform<br />
<br />
ex Legend Maker<br />
Girafarig<br />
Huntail<br />
Lunatone<br />
Magneton<br />
Spinda<br />
Torkoal<br />
<br />
ex Holon Phantoms<br />
Vileplume (reverse holo)<br />
Latias<br />
Latios<br />
Mewtwo<br />
Nosepass<br />
Registeel (reverse holo)<br />
Sableye<br />
Seviper<br />
<br />
ex Crystal Guardians<br />
Luvdisc<br />
Swalot<br />
Wigglytuff (reverse holo)<br />
Blastiose water<br />
Combusken x2 (one reverse holo)<br />
Cacturne<br />
Fearow<br />
Igglybuff<br />
Loudred<br />
Pelipper<br />
Swampert<br />
<br />
ex Dragon Frontiers<br />
Feraligatr<br />
Pinsir (reverse holo)<br />
Mantine<br />
Seadra<br />
Vibrava<br />
<br />
ex Power Keepers<br />
Armaldo<br />
Blaziken<br />
Slaking x2 (one reverse holo)<br />
Dusclops (reverse holo)<br />
Lanturn<br />
Magneton<br />
Ninetails<br />
Sableye<br />
<br />
<br />
Diamond and Pearl<br />
Dialga<br />
Electivire x2<br />
Infernape<br />
Manaphy (also have one from Trainer Kit)<br />
Mismagius (reverse holo)<br />
Palkia<br />
Shiftry<br />
Skuntank (reverse holo)<br />
Staraptor (reverse holo)<br />
Torterra<br />
Azumarill<br />
Beautifly (reverse holo)<br />
Bibarel<br />
Carnivine (reverse holo)<br />
Drapion (reverse holo)<br />
Drifblim<br />
Dustox<br />
Heracross<br />
Hippowdon<br />
Machamp (reverse holo)<br />
Medicham<br />
Munchlax<br />
Noctowl<br />
Pachirisu<br />
Purugly<br />
Snorlax (reverse holo)<br />
Vespiquen<br />
Weavile (reverse holo)<br />
Wobbuffet (reverse holo)<br />
Infernape LvX<br />
Ask about any common and uncommom cards<br />
<br />
Mysterios Treasures<br />
Alakazam<br />
Feraligatr<br />
Honchkrow<br />
Lumineon (reverse holo)<br />
Meganium<br />
Mesprit<br />
Raichu<br />
Typhlosion<br />
Tyranitar<br />
Abomasnow (reverse holo)<br />
Ariados<br />
Bastiodon (holo)<br />
Chimecho (reverse holo)<br />
Exeggutor<br />
Gyarados (reverse holo)<br />
Kricketune<br />
Manectric<br />
Mantine x2<br />
Nidoqueen<br />
Rampardos (holo)<br />
Slaking<br />
Toxicroak (reverse holo)<br />
Unown I<br />
Walrein<br />
Lucario LvX (damaged)<br />
Ask about any common or uncommon cards<br />
<br />
Secret Wonders<br />
Ampharos (nonholo)<br />
Blastiose<br />
Flygon<br />
Gardevoir (reverse holo)<br />
Gastrodon East Sea (reverse holo)<br />
Gastrodon West Sea<br />
Jumpluff<br />
Mew<br />
Raikou (reverse holo)<br />
Roserade<br />
Venusaur<br />
Absol (reverse holo)<br />
Arcanine<br />
Banette<br />
Electivire (holo)<br />
Electrode<br />
Golduck (reverse holo)<br />
Golem<br />
Jynx x2<br />
Magmotar<br />
Minum x2<br />
Mothim<br />
Pidgeot<br />
Plusle<br />
Sharpedo<br />
Sunflora<br />
Wormadam Sandy Cloak x2<br />
Honchkrow LvX<br />
Ask about any commons and uncommons<br />
<br />
Great Encounters<br />
Cresselia<br />
Darkrai 3/106<br />
Darkrai 4/106 (reverse holo)<br />
Sceptile<br />
Swampert<br />
Tangrowth<br />
Beedrill x2 (one reverse holo)<br />
Houndoom x2 (one reverse holo)<br />
Hypno<br />
Kingler<br />
Lapras<br />
Latios<br />
Milotic (reverse holo)<br />
Slowking (reverse holo)<br />
Weezing (reverse holo)<br />
Wigglytuff<br />
Ask about any commons and uncommons<br />
<br />
Majestic Dawn<br />
Articuno<br />
Cresselia (one reverse holo)<br />
Darkrai<br />
Glaceon 5/100 x3 (one reverse holo)<br />
Kabutops x2 (one reverse holo)<br />
Leafeon x3 7/100 (one reverse holo)<br />
Manaphy<br />
Moltres<br />
Palkia x2 (one reverse holo)<br />
Phione<br />
Rotom<br />
Zapdos<br />
Aerodactyl x2 (one reverse holo)<br />
Bronzong x2 (one reverse holo)<br />
Empoleon<br />
Espeon x2<br />
Flareon x2 1 RH<br />
Glaceon<br />
Hippowdon<br />
Infernape x2<br />
Jolteon x2<br />
Leafeon (nonholo) x3<br />
Minum<br />
Omastar x2<br />
Phione x3 1 RH<br />
Plusle x2<br />
Scizor x2 1 RH<br />
Torterra<br />
Toxicroak x2 1 RH<br />
Umbreon<br />
Unown P x3 1 RH<br />
Vaporeon x2<br />
Ask about any common and uncommon<br />
<br />
Legends Awakened<br />
Deoxys Normal Form (reverse holo)'<br />
Giratina (decked)<br />
Metagross x2 (one reverse holo)<br />
Mewtwo (decked)<br />
Politoed<br />
Regigigas 15/146 x3 (two reverse holo)<br />
Spiritomb (reverse holo)<br />
Yanmega (decked)<br />
Armaldo x2 (one reverse holo)<br />
Azelf (decked)<br />
Bellossom x2<br />
Crawdaunt x2<br />
Delcatty<br />
Deoxys Attack form<br />
Deoxys Defense form<br />
Deoxys Speed Form x3 (two reverse holo)<br />
Ditto <br />
Forretress<br />
Groudon<br />
Jirachi (one reverse holo)<br />
Lopunny<br />
Mesprit<br />
Poliwrath<br />
Regice<br />
Regigigas x2 (one holo)<br />
Regirock<br />
Shedinja<br />
Unown !<br />
Uxie<br />
Vileplume x2 (one reverse holo)<br />
Victreebell x3 (two reverse holo)<br />
Ask about any commons and uncommons!<br />
<br />
EX's<br />
Salamence ex (ex deoxys and power keepers) (ex Deoxys pending)<br />
Jirachi ex<br />
Kyorge ex CG<br />
Deoxys (Normal Form)<br />
Rayquaza ex (ex dragon)<br />
Kabutops ex (ex sandstorm)<br />
Dragonite ex (ex dragon)<br />
Rocket's Hitmonchan ex<br />
Rocket's Scyther ex<br />
Crawndaunt ex<br />
<br />
Promos<br />
DP01 Turtwig<br />
DP03 Piplup<br />
DP04 Pachirisu<br />
DP06 Buneary<br />
DP09 Torterra LvX<br />
DP10 Infernape LvX<br />
DP11 Empoleon LvX<br />
DP12 Lucario LvX<br />
DP14 Chatot<br />
Dialga LvX<br />
Palkia LvX<br />
DP22 Mime Jr.<br />
DP23 Glameow<br />
Mothim prerelease<br />
<br />
Nintendo Promos<br />
Mudkip 018 non e-reader, holo<br />
Ludicolo 020<br />
Moltres 031?<br />
Articuno 032<br />
Zapdos 033<br />
Pikachu 035<br />
Kyogre 037<br />
Groudon 038<br />
Rayquaza 039<br />
<br />
WWC Promos<br />
1. Pikachu<br />
2. Electabuzz<br />
3. Mewtwo<br />
4. Pikachu<br />
5. Dragonite<br />
8. Mew<br />
9. Mew (holo)<br />
10. Meowth (damaged)<br />
11. Eevee<br />
13. Venusaur<br />
17. Dark Persian<br />
18. Team Rocket's Meowth<br />
20. Psyduck<br />
21. Moltres<br />
22. Articuno<br />
29. Marill<br />
34. Entei<br />
38. Unown J<br />
<br />
Japenese cards (all 1st edition!!)<br />
Duskull IFDS<br />
Ledyba dp5<br />
Numel dp5<br />
Grumpig dp5<br />
Pichu IFDS<br />
Tentacruel dp5<br />
<br />
Secret Rare Japanese.<br />
Charmeleon <br />
<br />
Wants<br />
Lv X's <br />
Any * Pokemon<br />
Shadowless cards<br />
Old and rare cards<br />
POP 8 cards<br />
Shaymin LvX (sky and land)<br />
Shaymin Galactic's Conquest<br />
x2 Torterra Entry pack<br />
Stormfront cards (when they come out)<br />
Uxie LvX<br />
Mesprit LvX<br />
Lots of new trainers, supporters, and others that fit in this catorgery!<br />
I will CYL<br />
<br />
By the way, I know that many people do not like Yugioh anymore, but if any one does I've got tons of rares that I'm willing to trade for rare Pokemon cards.]]></description>
			<content:encoded><![CDATA[[/size]Guess who just revamped their thread, I did. Now with all my rares!<br />
Rules <br />
1. I ship only in US and Canada<br />
2. Once addresses have been exchanged, the deal is final, or else I leave you a negitive ref. This only happens if you cancel the trade!<br />
3. If you do not ask about the condition of a card, I assume that you do not care.<br />
4. I'll sell as long as you spend over &#36;10! You must ask about buying for me to give you prices!<br />
<br />
Grab Bag<br />
20 uncommon and common cards (10 of each) for 2.25 including shipping. One RH or rare!<br />
Give me prices and I'll see if I like them<br />
<br />
Ask about any common or uncommon not listed!<br />
<br />
Cards that I cannot trade<br />
Empoleon Lv. X<br />
Groudon<br />
Luxray<br />
Regigigas (#15)<br />
Deoxys Normal<br />
Deoxys Attack<br />
Deoxys Speed<br />
Deoxys Defense<br />
1 Bronzor MD (RH<br />
<br />
Base Set<br />
Chansey<br />
Gyarados<br />
Hitmonchan<br />
Machamp 1st edition<br />
Magneton<br />
Mewtwo<br />
Nidoking<br />
Ninetails<br />
Raichu<br />
Venusaur<br />
Zapdos<br />
Beedrill<br />
Dragonaire<br />
Dugtrio<br />
Electabuzz<br />
Electrode<br />
Pidgeotto<br />
<br />
Jungle<br />
Nidoqueen holo<br />
Pinsir holo<br />
Scyther holo<br />
Snorlax holo<br />
Victreebel holo<br />
Clefable<br />
Flareon<br />
Kangashan<br />
Vaporeon<br />
Venomoth<br />
Vileplume<br />
<br />
Fossil<br />
Aerodactyl holo<br />
Ditto holo <br />
Dragonite holo<br />
Gengar holo<br />
Haunter holo<br />
Hypno holo<br />
Moltres holo<br />
Muk holo<br />
Articuno<br />
Hitmonlee<br />
Lapras<br />
<br />
Team Rocket<br />
Dark Arbok holo<br />
Dark Dugtrio holo<br />
Dark Gyarados prerelease<br />
<br />
Gym Heros<br />
Blaine's Moltres<br />
Brock's Rhydon 1st edition<br />
Erika's Clefable<br />
Erika's Vileplume<br />
Lt. Surge's Fearow<br />
Brock's Zubat<br />
Misty's Goldeen<br />
<br />
Gym Challenge<br />
Blaine's Arcanine<br />
Blaine's Charizard<br />
Giovanni's Gyarados<br />
Giovanni's Machamp<br />
Koga's Ditto<br />
Sabrina's Alakazam<br />
<br />
Neo Genesis<br />
Bellossom<br />
Feralgatr<br />
Jumpluff<br />
Kingdra<br />
Scarmory<br />
Steelix<br />
Typhlosion 17/111 1st edition<br />
Metal Energy holo<br />
Cleffa<br />
Elekid<br />
Murkrow<br />
<br />
Neo Discovery<br />
Espeon holo<br />
Houndour holo<br />
Politoed holo<br />
Poliwrath holo<br />
Smeargle holo<br />
Umbreon holo<br />
Yanma holo<br />
Forretress<br />
Houndoom<br />
Umbreon<br />
<br />
Neo Revelation<br />
Blissey<br />
Celebi holo<br />
Crobat<br />
Entei holo<br />
Houndoom<br />
Raikou holo<br />
Celebi<br />
Raichu<br />
Raikou<br />
Sudowoodo 1st edition<br />
Suicune<br />
<br />
Neo Destiny<br />
Dark Porygon2<br />
Dark Typhlosion (large bend)<br />
Dark Macargo<br />
Light Dragonair<br />
Light Ledian<br />
Shining Mewtwo (Large bend)<br />
<br />
Expedtion<br />
Raichu holo<br />
Megainum 53/165<br />
Vileplume<br />
<br />
Aquapolis<br />
Togetic holo<br />
Tentacruel holo<br />
Espeon<br />
<br />
ex Ruby and Sapphire<br />
Dustox holo<br />
Sceptile (reverse holo, holo picture)<br />
Wailord (reverse holo)<br />
Pelipper<br />
<br />
ex Sandstorm<br />
Lunatone (reverse holo)<br />
Sandslash (reverse holo)<br />
Umbreon<br />
<br />
ex Dragon<br />
Crawdaunt holo<br />
Golem (reverse holo)<br />
Shedinja<br />
Crawdaunt<br />
Dragonair<br />
Flygon<br />
Ninjask<br />
Salamence<br />
Shelgon<br />
Vibrava<br />
<br />
ex Team Magma vs. Team Aqua<br />
Team Aqua's Kyorge (nonholo)<br />
Team Aqua's Walrein<br />
Team Magma's Aggron<br />
Team Magma's Groudon (nonholo)<br />
Team Aqua's Sharpedo<br />
<br />
ex Hidden Legends<br />
Dark Celebi (bad condition)<br />
Exploud<br />
Jirachi<br />
Metacross (nonholo)<br />
Milotic<br />
Bellossom<br />
Gorebyss (reverse holo)<br />
Huntail<br />
Metang<br />
Rain Castform (reverse holo)<br />
Relicanth (reverse holo)<br />
Snow-cloud Castform<br />
Groudon 102/101<br />
<br />
ex Firered and Leafgreen<br />
Pidgeot<br />
Arcanine<br />
Cloyster<br />
Farfetch'd<br />
Fearow<br />
Tangela<br />
<br />
ex Team Rocket Returns<br />
Dark Crobat<br />
Dark Muk<br />
Dark Tyranitar <br />
Delibird (reverse holo)<br />
Quagsire<br />
Quilfish<br />
Yanma<br />
<br />
ex Deoxys<br />
Altaria (reverse holo)<br />
Camerupt (nonholo)<br />
Claydol<br />
Deoxys (normal form)<br />
Ludicolo<br />
Rayquaza (holo)<br />
Skarmory<br />
<br />
ex Emerald<br />
Manectric<br />
Rayquaza (reverse holo)<br />
Chimecho<br />
Kyogre<br />
Seviper<br />
Zangoose<br />
<br />
ex Unseen Forces<br />
Feraligatr (reverse holo)<br />
Jolteon (reverse holo)<br />
Ursaring<br />
Electabuzz<br />
<br />
ex Delta Species<br />
Crobat<br />
Starmie<br />
Azurill<br />
Holon's Electrode<br />
Sunny Castform<br />
<br />
ex Legend Maker<br />
Girafarig<br />
Huntail<br />
Lunatone<br />
Magneton<br />
Spinda<br />
Torkoal<br />
<br />
ex Holon Phantoms<br />
Vileplume (reverse holo)<br />
Latias<br />
Latios<br />
Mewtwo<br />
Nosepass<br />
Registeel (reverse holo)<br />
Sableye<br />
Seviper<br />
<br />
ex Crystal Guardians<br />
Luvdisc<br />
Swalot<br />
Wigglytuff (reverse holo)<br />
Blastiose water<br />
Combusken x2 (one reverse holo)<br />
Cacturne<br />
Fearow<br />
Igglybuff<br />
Loudred<br />
Pelipper<br />
Swampert<br />
<br />
ex Dragon Frontiers<br />
Feraligatr<br />
Pinsir (reverse holo)<br />
Mantine<br />
Seadra<br />
Vibrava<br />
<br />
ex Power Keepers<br />
Armaldo<br />
Blaziken<br />
Slaking x2 (one reverse holo)<br />
Dusclops (reverse holo)<br />
Lanturn<br />
Magneton<br />
Ninetails<br />
Sableye<br />
<br />
<br />
Diamond and Pearl<br />
Dialga<br />
Electivire x2<br />
Infernape<br />
Manaphy (also have one from Trainer Kit)<br />
Mismagius (reverse holo)<br />
Palkia<br />
Shiftry<br />
Skuntank (reverse holo)<br />
Staraptor (reverse holo)<br />
Torterra<br />
Azumarill<br />
Beautifly (reverse holo)<br />
Bibarel<br />
Carnivine (reverse holo)<br />
Drapion (reverse holo)<br />
Drifblim<br />
Dustox<br />
Heracross<br />
Hippowdon<br />
Machamp (reverse holo)<br />
Medicham<br />
Munchlax<br />
Noctowl<br />
Pachirisu<br />
Purugly<br />
Snorlax (reverse holo)<br />
Vespiquen<br />
Weavile (reverse holo)<br />
Wobbuffet (reverse holo)<br />
Infernape LvX<br />
Ask about any common and uncommom cards<br />
<br />
Mysterios Treasures<br />
Alakazam<br />
Feraligatr<br />
Honchkrow<br />
Lumineon (reverse holo)<br />
Meganium<br />
Mesprit<br />
Raichu<br />
Typhlosion<br />
Tyranitar<br />
Abomasnow (reverse holo)<br />
Ariados<br />
Bastiodon (holo)<br />
Chimecho (reverse holo)<br />
Exeggutor<br />
Gyarados (reverse holo)<br />
Kricketune<br />
Manectric<br />
Mantine x2<br />
Nidoqueen<br />
Rampardos (holo)<br />
Slaking<br />
Toxicroak (reverse holo)<br />
Unown I<br />
Walrein<br />
Lucario LvX (damaged)<br />
Ask about any common or uncommon cards<br />
<br />
Secret Wonders<br />
Ampharos (nonholo)<br />
Blastiose<br />
Flygon<br />
Gardevoir (reverse holo)<br />
Gastrodon East Sea (reverse holo)<br />
Gastrodon West Sea<br />
Jumpluff<br />
Mew<br />
Raikou (reverse holo)<br />
Roserade<br />
Venusaur<br />
Absol (reverse holo)<br />
Arcanine<br />
Banette<br />
Electivire (holo)<br />
Electrode<br />
Golduck (reverse holo)<br />
Golem<br />
Jynx x2<br />
Magmotar<br />
Minum x2<br />
Mothim<br />
Pidgeot<br />
Plusle<br />
Sharpedo<br />
Sunflora<br />
Wormadam Sandy Cloak x2<br />
Honchkrow LvX<br />
Ask about any commons and uncommons<br />
<br />
Great Encounters<br />
Cresselia<br />
Darkrai 3/106<br />
Darkrai 4/106 (reverse holo)<br />
Sceptile<br />
Swampert<br />
Tangrowth<br />
Beedrill x2 (one reverse holo)<br />
Houndoom x2 (one reverse holo)<br />
Hypno<br />
Kingler<br />
Lapras<br />
Latios<br />
Milotic (reverse holo)<br />
Slowking (reverse holo)<br />
Weezing (reverse holo)<br />
Wigglytuff<br />
Ask about any commons and uncommons<br />
<br />
Majestic Dawn<br />
Articuno<br />
Cresselia (one reverse holo)<br />
Darkrai<br />
Glaceon 5/100 x3 (one reverse holo)<br />
Kabutops x2 (one reverse holo)<br />
Leafeon x3 7/100 (one reverse holo)<br />
Manaphy<br />
Moltres<br />
Palkia x2 (one reverse holo)<br />
Phione<br />
Rotom<br />
Zapdos<br />
Aerodactyl x2 (one reverse holo)<br />
Bronzong x2 (one reverse holo)<br />
Empoleon<br />
Espeon x2<br />
Flareon x2 1 RH<br />
Glaceon<br />
Hippowdon<br />
Infernape x2<br />
Jolteon x2<br />
Leafeon (nonholo) x3<br />
Minum<br />
Omastar x2<br />
Phione x3 1 RH<br />
Plusle x2<br />
Scizor x2 1 RH<br />
Torterra<br />
Toxicroak x2 1 RH<br />
Umbreon<br />
Unown P x3 1 RH<br />
Vaporeon x2<br />
Ask about any common and uncommon<br />
<br />
Legends Awakened<br />
Deoxys Normal Form (reverse holo)'<br />
Giratina (decked)<br />
Metagross x2 (one reverse holo)<br />
Mewtwo (decked)<br />
Politoed<br />
Regigigas 15/146 x3 (two reverse holo)<br />
Spiritomb (reverse holo)<br />
Yanmega (decked)<br />
Armaldo x2 (one reverse holo)<br />
Azelf (decked)<br />
Bellossom x2<br />
Crawdaunt x2<br />
Delcatty<br />
Deoxys Attack form<br />
Deoxys Defense form<br />
Deoxys Speed Form x3 (two reverse holo)<br />
Ditto <br />
Forretress<br />
Groudon<br />
Jirachi (one reverse holo)<br />
Lopunny<br />
Mesprit<br />
Poliwrath<br />
Regice<br />
Regigigas x2 (one holo)<br />
Regirock<br />
Shedinja<br />
Unown !<br />
Uxie<br />
Vileplume x2 (one reverse holo)<br />
Victreebell x3 (two reverse holo)<br />
Ask about any commons and uncommons!<br />
<br />
EX's<br />
Salamence ex (ex deoxys and power keepers) (ex Deoxys pending)<br />
Jirachi ex<br />
Kyorge ex CG<br />
Deoxys (Normal Form)<br />
Rayquaza ex (ex dragon)<br />
Kabutops ex (ex sandstorm)<br />
Dragonite ex (ex dragon)<br />
Rocket's Hitmonchan ex<br />
Rocket's Scyther ex<br />
Crawndaunt ex<br />
<br />
Promos<br />
DP01 Turtwig<br />
DP03 Piplup<br />
DP04 Pachirisu<br />
DP06 Buneary<br />
DP09 Torterra LvX<br />
DP10 Infernape LvX<br />
DP11 Empoleon LvX<br />
DP12 Lucario LvX<br />
DP14 Chatot<br />
Dialga LvX<br />
Palkia LvX<br />
DP22 Mime Jr.<br />
DP23 Glameow<br />
Mothim prerelease<br />
<br />
Nintendo Promos<br />
Mudkip 018 non e-reader, holo<br />
Ludicolo 020<br />
Moltres 031?<br />
Articuno 032<br />
Zapdos 033<br />
Pikachu 035<br />
Kyogre 037<br />
Groudon 038<br />
Rayquaza 039<br />
<br />
WWC Promos<br />
1. Pikachu<br />
2. Electabuzz<br />
3. Mewtwo<br />
4. Pikachu<br />
5. Dragonite<br />
8. Mew<br />
9. Mew (holo)<br />
10. Meowth (damaged)<br />
11. Eevee<br />
13. Venusaur<br />
17. Dark Persian<br />
18. Team Rocket's Meowth<br />
20. Psyduck<br />
21. Moltres<br />
22. Articuno<br />
29. Marill<br />
34. Entei<br />
38. Unown J<br />
<br />
Japenese cards (all 1st edition!!)<br />
Duskull IFDS<br />
Ledyba dp5<br />
Numel dp5<br />
Grumpig dp5<br />
Pichu IFDS<br />
Tentacruel dp5<br />
<br />
Secret Rare Japanese.<br />
Charmeleon <br />
<br />
Wants<br />
Lv X's <br />
Any * Pokemon<br />
Shadowless cards<br />
Old and rare cards<br />
POP 8 cards<br />
Shaymin LvX (sky and land)<br />
Shaymin Galactic's Conquest<br />
x2 Torterra Entry pack<br />
Stormfront cards (when they come out)<br />
Uxie LvX<br />
Mesprit LvX<br />
Lots of new trainers, supporters, and others that fit in this catorgery!<br />
I will CYL<br />
<br />
By the way, I know that many people do not like Yugioh anymore, but if any one does I've got tons of rares that I'm willing to trade for rare Pokemon cards.]]></content:encoded>
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